godot/drivers/gles3/shaders
Jason Neufeld 36c3b87883 Fixes shader compile due to undefined 'diffuse_color' variable with Oren Nayer + Vertex Lighting 2022-01-14 13:09:30 -08:00
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SCsub
blend_shape.glsl Fix Blend Shapes when Octahedral Compression is Used 2021-12-22 10:00:12 -05:00
canvas.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
canvas_shadow.glsl
copy.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl Add high quality glow mode 2021-08-11 17:00:41 +02:00
exposure.glsl Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
lens_distorted.glsl
particles.glsl Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
resolve.glsl
scene.glsl Fixes shader compile due to undefined 'diffuse_color' variable with Oren Nayer + Vertex Lighting 2022-01-14 13:09:30 -08:00
screen_space_reflection.glsl
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
subsurf_scattering.glsl
tonemap.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00