godot/platform/x11
Rémi Verschelde a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
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export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py Make joydev build using udev and evdev opt-out but blocking (linux) 2016-01-06 19:21:37 +01:00
godot_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joystick_linux.cpp send axis events only once per frame on linux 2016-01-03 02:24:43 +01:00
joystick_linux.h send axis events only once per frame on linux 2016-01-03 02:24:43 +01:00
key_mapping_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp fix x11 crash on exit 2016-01-05 23:35:54 +01:00
os_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00