b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SeparationRayShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Separation ray shape for 3D collisions.
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</brief_description>
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<description>
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Separation ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
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The ray's length.
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</member>
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<member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
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If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
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If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
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</member>
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</members>
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</class>
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