godot/platform/x11
paper-pauper dd1ad31757 Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-25 07:15:21 +02:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py Merge pull request #4905 from Hinsbart/x11_dpi 2016-06-11 17:52:10 -03:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp Remove the vibration effect from the joystick when stopping 2016-06-20 11:01:07 +02:00
joystick_linux.h Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Changes X11 res_name to "Godot_Engine" 2016-06-25 07:15:21 +02:00
os_x11.h x11: fix XRandr GetMonitors 2016-06-12 15:29:02 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00