godot/scene
Michael Alexsander 682428279a Expose `set/get_tab_button_icon()` to scripting
(cherry picked from commit 73470e1b16)
2022-08-30 11:16:01 +02:00
..
2d Fix NavigationObstacle nodes not registering to default navigation map 2022-08-30 11:14:32 +02:00
3d Fix NavigationObstacle nodes not registering to default navigation map 2022-08-30 11:14:32 +02:00
animation Improve documentation for `get_animation()` 2022-08-30 11:15:24 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Expose `set/get_tab_button_icon()` to scripting 2022-08-30 11:16:01 +02:00
main Remove HDR warning if on low end 2022-08-30 11:13:54 +02:00
resources Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-08-29 17:10:27 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00