godot/editor/plugins/collision_polygon_editor_plugin.cpp
2017-04-08 00:11:42 +02:00

650 lines
17 KiB
C++

/*************************************************************************/
/* collision_polygon_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_settings.h"
#include "os/file_access.h"
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
#if 0
void CollisionPolygonEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed",this,"_node_removed");
} break;
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
prev_depth=node->get_depth();
}
} break;
}
}
void CollisionPolygonEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
if (imgeom->get_parent()==p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
}
void CollisionPolygonEditor::_menu_option(int p_option) {
switch(p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly3D"));
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
undo_redo->commit_action();
}
bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
if (!node)
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
float depth = node->get_depth()*0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin+n*depth,n);
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &mb=p_event.mouse_button;
Vector2 gpoint=Point2(mb.x,mb.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
_polygon_draw();
edited_point=1;
return true;
} else {
if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back( cpoint );
edited_point=wip.size();
_polygon_draw();
return true;
//add wip point
}
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={
p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
};
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,cpoint);
edited_point=closest_idx+1;
edited_point_pos=cpoint;
node->set_polygon(poly);
_polygon_draw();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=poly[closest_idx];
_polygon_draw();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
}
} break;
}
return false;
}
void CollisionPolygonEditor::_polygon_draw() {
if (!node)
return;
Vector<Vector2> poly;
if (wip_active)
poly=wip;
else
poly=node->get_polygon();
float depth = node->get_depth()*0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
Rect2 rect;
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
else
p2 = poly[(i+1)%poly.size()];
if (i==0)
rect.pos=p;
else
rect.expand_to(p);
Vector3 point = Vector3(p.x,p.y,depth);
Vector3 next_point = Vector3(p2.x,p2.y,depth);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(point);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
//vpc->draw_line(point,next_point,col,2);
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
rect=rect.grow(1);
AABB r;
r.pos.x=rect.pos.x;
r.pos.y=rect.pos.y;
r.pos.z=depth;
r.size.x=rect.size.x;
r.size.y=rect.size.y;
r.size.z=0;
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
imgeom->end();
while(m->get_surface_count()) {
m->surface_remove(0);
}
if (poly.size()==0)
return;
Array a;
a.resize(Mesh::ARRAY_MAX);
PoolVector<Vector3> va;
{
va.resize(poly.size());
PoolVector<Vector3>::Write w=va.write();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
Vector3 point = Vector3(p.x,p.y,depth);
w[i]=point;
}
}
a[Mesh::ARRAY_VERTEX]=va;
m->add_surface(Mesh::PRIMITIVE_POINTS,a);
m->surface_set_material(0,handle_material);
}
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
wip_active=false;
edited_point=-1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
prev_depth=-1;
} else {
node=NULL;
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
}
void CollisionPolygonEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_option"),&CollisionPolygonEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
ClassDB::bind_method(D_METHOD("_node_removed"),&CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
node=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
add_child(options);
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
wip_active=false;
imgeom = memnew( ImmediateGeometry );
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
line_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(SpatialMaterial::PARAM_DIFFUSE,handle);
pointsm = memnew( MeshInstance );
imgeom->add_child(pointsm);
m = Ref<Mesh>( memnew( Mesh ) );
pointsm->set_mesh(m);
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
memdelete( imgeom );
}
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
}
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
{
}
#endif