godot/editor/gui
Aaron Franke 0700b807a2 Allow node visibility to work with custom user-provided node types 2024-03-07 17:25:06 -08:00
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SCsub
editor_bottom_panel.cpp Fix vertical alignment of editor version `LinkButton` in the bottom panel 2024-03-06 17:48:21 +04:00
editor_bottom_panel.h Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog 2024-03-05 00:02:09 +01:00
editor_file_dialog.h
editor_object_selector.cpp
editor_object_selector.h
editor_run_bar.cpp
editor_run_bar.h
editor_scene_tabs.cpp Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
editor_scene_tabs.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp
editor_toaster.h
editor_validation_panel.cpp
editor_validation_panel.h
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp Allow node visibility to work with custom user-provided node types 2024-03-07 17:25:06 -08:00
scene_tree_editor.h Allow to easily rename multiple nodes 2024-03-03 13:16:21 +01:00