godot/editor/import/3d
Hugo Locurcio 51af186bb6
Default to trimesh for generated collision shapes in Advanced Import Settings
This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
2024-03-14 00:06:54 +01:00
..
collada.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
collada.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_import_collada.cpp Merge pull request #88738 from clayjohn/mesh_compression-tangents 2024-02-27 10:17:43 +01:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp Add rest fixer toggle to disable bone pose reset 2024-02-26 03:24:01 -08:00
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Merge pull request #88738 from clayjohn/mesh_compression-tangents 2024-02-27 10:17:43 +01:00
resource_importer_obj.h
resource_importer_scene.cpp Default to trimesh for generated collision shapes in Advanced Import Settings 2024-03-14 00:06:54 +01:00
resource_importer_scene.h Default to trimesh for generated collision shapes in Advanced Import Settings 2024-03-14 00:06:54 +01:00
scene_import_settings.cpp Merge pull request #88045 from Malcolmnixon/optimize-collider-regeneration 2024-03-09 22:19:34 +01:00
scene_import_settings.h Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones 2024-02-27 10:18:00 +01:00