godot/platform/windows
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
..
doc_classes Merge pull request #88325 from akien-mga/texture-formats 2024-02-17 00:23:45 +01:00
export Merge pull request #86093 from bruvzg/d3d12_export 2024-02-15 17:35:32 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub SCons: Convert remaining `run_in_subprocess` to `env.Run` 2024-03-10 14:01:23 -05:00
console_wrapper_windows.cpp
crash_handler_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
crash_handler_windows.h Windows: Remove `MSVC` define redundant with `_MSC_VER` 2023-09-26 11:11:45 +02:00
detect.py Merge pull request #89159 from Repiteo/suppress-msvc-false-default 2024-03-05 09:56:15 +01:00
display_server_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
display_server_windows.h Merge pull request #87452 from bruvzg/native_menu 2024-03-06 13:16:52 +01:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot.ico
godot.natvis Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
godot_console.ico
godot_res.rc Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 2024-03-04 12:53:22 -08:00
godot_res_wrap.rc Remove now unused `year` member from `version.py` 2024-01-25 15:08:34 +01:00
godot_windows.cpp [Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
os_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
os_windows.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
tts_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
wgl_detect_version.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation