a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
13283 lines
290 KiB
Plaintext
13283 lines
290 KiB
Plaintext
# Chinese (Hong Kong) translation of the Godot Engine editor
|
||
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
|
||
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
|
||
# This file is distributed under the same license as the Godot source code.
|
||
# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017.
|
||
# cnieFIT <dtotncq@gmail.com>, 2019.
|
||
msgid ""
|
||
msgstr ""
|
||
"Project-Id-Version: Godot Engine editor\n"
|
||
"POT-Creation-Date: \n"
|
||
"PO-Revision-Date: 2019-04-10 00:46+0000\n"
|
||
"Last-Translator: cnieFIT <dtotncq@gmail.com>\n"
|
||
"Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/"
|
||
"godot-engine/godot/zh_Hant_HK/>\n"
|
||
"Language: zh_HK\n"
|
||
"MIME-Version: 1.0\n"
|
||
"Content-Type: text/plain; charset=UTF-8\n"
|
||
"Content-Transfer-Encoding: 8bit\n"
|
||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||
"X-Generator: Weblate 3.6-dev\n"
|
||
|
||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||
msgid "Expected a string of length 1 (a character)."
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||
#: modules/mono/glue/gd_glue.cpp
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid input %i (not passed) in expression"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "self can't be used because instance is null (not passed)"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid operands to operator %s, %s and %s."
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid index of type %s for base type %s"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid named index '%s' for base type %s"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid arguments to construct '%s'"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "On call to '%s':"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "B"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "KiB"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "MiB"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "GiB"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "TiB"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "PiB"
|
||
msgstr ""
|
||
|
||
#: core/ustring.cpp
|
||
msgid "EiB"
|
||
msgstr ""
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Free"
|
||
msgstr ""
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Balanced"
|
||
msgstr ""
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Mirror"
|
||
msgstr "錯誤!"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
|
||
msgid "Time:"
|
||
msgstr "時間:"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Value:"
|
||
msgstr ""
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Insert Key Here"
|
||
msgstr "動晝插入關鍵幀?"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Selected Key(s)"
|
||
msgstr "複製 Selection"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Selected Key(s)"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Bezier Point"
|
||
msgstr "新增訊號"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
#, fuzzy
|
||
msgid "Move Bezier Points"
|
||
msgstr "下移"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
||
msgid "Anim Duplicate Keys"
|
||
msgstr "複製動畫幀"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
||
msgid "Anim Delete Keys"
|
||
msgstr "移除動畫幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Change Keyframe Time"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Transition"
|
||
msgstr "動畫變化過渡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Transform"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Change Keyframe Value"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Call"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Multi Change Keyframe Time"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Multi Change Transition"
|
||
msgstr "動畫變化過渡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Multi Change Transform"
|
||
msgstr "動畫變化過渡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Multi Change Keyframe Value"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Multi Change Call"
|
||
msgstr "動畫軌跡變化數值模式"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Animation Length"
|
||
msgstr "更改動畫名稱:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Property Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "3D Transform Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Call Method Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Bezier Curve Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Audio Playback Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation Playback Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation length (frames)"
|
||
msgstr "時長(秒)。"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation length (seconds)"
|
||
msgstr "時長(秒)。"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Track"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation Looping"
|
||
msgstr "動畫縮放。"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Functions:"
|
||
msgstr "行為"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Audio Clips:"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Clips:"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Track Path"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Toggle this track on/off."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Update Mode (How this property is set)"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Interpolation Mode"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove this track."
|
||
msgstr "移除被選取的軌迹。"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Time (s): "
|
||
msgstr "時間:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Track Enabled"
|
||
msgstr "啟用"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Continuous"
|
||
msgstr "連續"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Discrete"
|
||
msgstr "中斷"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Trigger"
|
||
msgstr "發動"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Capture"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Nearest"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
|
||
#: editor/property_editor.cpp
|
||
msgid "Linear"
|
||
msgstr "線性"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Cubic"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clamp Loop Interp"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Wrap Loop Interp"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Key(s)"
|
||
msgstr "複製動畫幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Key(s)"
|
||
msgstr "移除動畫幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Animation Update Mode"
|
||
msgstr "更改動畫名稱:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Animation Interpolation Mode"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Animation Loop Mode"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove Anim Track"
|
||
msgstr "移除動畫軌跡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create NEW track for %s and insert key?"
|
||
msgstr "為%s新增軌跡廿並插入關鍵幀?"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create %d NEW tracks and insert keys?"
|
||
msgstr "新增 %d 個新軌跡並插入關鍵幀?"
|
||
|
||
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
|
||
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create"
|
||
msgstr "新增"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Insert"
|
||
msgstr "插入動畫"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "AnimationPlayer can't animate itself, only other players."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Create & Insert"
|
||
msgstr "新增並插入動畫"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Insert Track & Key"
|
||
msgstr "插入軌跡和關鍵幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim Insert Key"
|
||
msgstr "動晝插入關鍵幀?"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Animation Step"
|
||
msgstr "更改動畫名稱:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rearrange Tracks"
|
||
msgstr "重新排例Autoloads"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Transform tracks only apply to Spatial-based nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"Audio tracks can only point to nodes of type:\n"
|
||
"-AudioStreamPlayer\n"
|
||
"-AudioStreamPlayer2D\n"
|
||
"-AudioStreamPlayer3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation tracks can only point to AnimationPlayer nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "An animation player can't animate itself, only other players."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Not possible to add a new track without a root"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Bezier Track"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a key."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track is not of type Spatial, can't insert key"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Transform Track Key"
|
||
msgstr "插入軌跡和關鍵幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Track Key"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a method key."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Method Track Key"
|
||
msgstr "插入軌跡和關鍵幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Method not found in object: "
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "移動動畫幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Clipboard is empty"
|
||
msgstr "路徑為空"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Paste Tracks"
|
||
msgstr "貼上參數"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This option does not work for Bezier editing, as it's only a single track."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To enable the ability to add custom tracks, navigate to the scene's import "
|
||
"settings and set\n"
|
||
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
|
||
"\", then re-import.\n"
|
||
"Alternatively, use an import preset that imports animations to separate "
|
||
"files."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr "由Scene Tree選取一個動畫播放器以編輯當中動畫。"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Snap:"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation step value."
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "FPS"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "編輯"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation properties."
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Copy Tracks"
|
||
msgstr "複製參數"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "由鼠標縮放"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Selection"
|
||
msgstr "複製 Selection"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Transposed"
|
||
msgstr "複製Transposed"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Selection"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Next Step"
|
||
msgstr "跳到下一步"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Previous Step"
|
||
msgstr "跳到上一步"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Optimize Animation"
|
||
msgstr "優化動畫"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Anim. Optimizer"
|
||
msgstr "動畫優化工具"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Max. Linear Error:"
|
||
msgstr "最大的線性錯誤:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Max. Angular Error:"
|
||
msgstr "最大的角度錯誤:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "最大的優化角度:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Optimize"
|
||
msgstr "優化"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove invalid keys"
|
||
msgstr "移除無效的關鍵幀"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Scale Ratio:"
|
||
msgstr "縮放比例:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "複製"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select All/None"
|
||
msgstr "不選"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
#, fuzzy
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr ""
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr ""
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr ""
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr ""
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "跳到行"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "行數:"
|
||
|
||
#: editor/code_editor.cpp
|
||
#, fuzzy
|
||
msgid "Replaced %d occurrence(s)."
|
||
msgstr "取代了 %d 個。"
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "%d matches."
|
||
msgstr "沒有相同"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "符合大小寫"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "完整詞語"
|
||
|
||
#: editor/code_editor.cpp editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Replace"
|
||
msgstr "取代"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "全部取代"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "放大"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "縮小"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "重設縮放比例"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Connect to Node:"
|
||
msgstr "連到:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Connect to Script:"
|
||
msgstr "不能連到主機:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "From Signal:"
|
||
msgstr "訊號:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "添加"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "移除"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Receiver Method:"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Cannot connect signal"
|
||
msgstr "連接訊號:"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "關閉"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "連到"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Signal:"
|
||
msgstr "訊號:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "由 '%s' 連到 '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "由 '%s' 連到 '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "由 '%s' 連到 '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "連到..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "中斷"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "連接訊號:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Edit Connection:"
|
||
msgstr "編輯連接"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "訊號"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Disconnect All"
|
||
msgstr "中斷"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Edit..."
|
||
msgstr "編輯"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Go To Method"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Change %s Type"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Create New %s"
|
||
msgstr "新增"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "最愛:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "最近:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "搜尋:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "吻合:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "描述:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "搜尋並取代為:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "資源"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
msgid "Path"
|
||
msgstr "路徑"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "開啟"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove selected files from the project? (Can't be restored)"
|
||
msgstr "從專案中刪除所選的檔案?(此動作無法復原)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#, fuzzy
|
||
msgid "Cannot remove:"
|
||
msgstr "無法移除:\n"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "載入錯誤:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "照常開啓"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#, fuzzy
|
||
msgid "Which action should be taken?"
|
||
msgstr "採取以下那項動作?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "載入錯誤!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "刪除"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr ""
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr ""
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
#, fuzzy
|
||
msgid "Change Dictionary Value"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Godot社區的感謝!"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Godot Engine 貢獻者"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Project Founders"
|
||
msgstr "專案設定"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Lead Developer"
|
||
msgstr "開發者"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Project Manager "
|
||
msgstr "開啟 Project Manager?"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "開發者"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "作者"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "白金級贊助人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "黃金級贊助人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "迷你贊助人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "黃金級捐款人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "白銀級捐款人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "青銅捐款人"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "捐款人"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "License"
|
||
msgstr "授權條款"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Third-party Licenses"
|
||
msgstr "第三方授權條款"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "All Components"
|
||
msgstr "內容:"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Components"
|
||
msgstr "內容:"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Licenses"
|
||
msgstr "授權條款"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr ""
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#, fuzzy
|
||
msgid "Uncompressing Assets"
|
||
msgstr "導入中:"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "成功!"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "安裝"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Speakers"
|
||
msgstr "喇叭"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "新增效果"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Rename Audio Bus"
|
||
msgstr "重新命名Autoload"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Delete Bus Effect"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "靜音"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Bypass"
|
||
msgstr "略過"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Bus options"
|
||
msgstr "選項"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "複製"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Reset Volume"
|
||
msgstr "重設縮放比例"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Delete Effect"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Delete Audio Bus"
|
||
msgstr "刪除佈局"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "複製"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Reset Bus Volume"
|
||
msgstr "重設縮放比例"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Move Audio Bus"
|
||
msgstr "移動"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Layout"
|
||
msgstr "儲存佈局"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "載入"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "另存為"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Load Default"
|
||
msgstr "預設"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "無效名稱"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Valid characters:"
|
||
msgstr "有效字符:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "有效名稱。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "有效名稱。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "有效名稱。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "AutoLoad '%s'已存在!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Rename Autoload"
|
||
msgstr "重新命名Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Move Autoload"
|
||
msgstr "移動Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Remove Autoload"
|
||
msgstr "移除Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Enable"
|
||
msgstr "啟用"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "重新排例Autoloads"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Invalid path."
|
||
msgstr "有效的路徑"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "檔案不存在."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Not in resource path."
|
||
msgstr "不在資源路徑。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#, fuzzy
|
||
msgid "Add AutoLoad"
|
||
msgstr "新增AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "路徑:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
||
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "名稱"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "更新場景"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "儲存本地更改..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "正在更新場景..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_properties.cpp
|
||
msgid "[empty]"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr ""
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Please select a base directory first."
|
||
msgstr "請先儲存場景"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "選擇資料夾"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "名稱:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "選擇"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom debug template not found."
|
||
msgstr "未找到佈局名稱!"
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Template file not found:"
|
||
msgstr "未找到佈局名稱!"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "3D Editor"
|
||
msgstr "編輯器"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Script Editor"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Asset Library"
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Scene Tree Editing"
|
||
msgstr "即時編輯"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Import Dock"
|
||
msgstr "導入"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Node Dock"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "FileSystem and Import Docks"
|
||
msgstr "檔案系統"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Erase profile '%s'? (no undo)"
|
||
msgstr "全部取代"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Profile with this name already exists."
|
||
msgstr "錯誤:動畫名稱已存在!"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "(Properties Disabled)"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "(Editor Disabled)"
|
||
msgstr "已停用"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Class Options:"
|
||
msgstr "描述:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "要離開編輯器嗎?"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Enabled Properties:"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Features:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Classes:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "載入字形出現錯誤"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Unset"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Current Profile:"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr ""
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "導入"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "匯出"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Available Profiles:"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Class Options"
|
||
msgstr "描述:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "New profile name:"
|
||
msgstr "有效名稱"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Erase Profile"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Godot Feature Profile"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Import Profile(s)"
|
||
msgstr "多 %d 檔案"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Export Profile"
|
||
msgstr "匯出"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Select Current Folder"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "檔案已存在, 要覆蓋嗎?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Select This Folder"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "複製路徑"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Open in File Manager"
|
||
msgstr "開啟 Project Manager?"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Show in File Manager"
|
||
msgstr "開啟 Project Manager?"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "New Folder..."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Refresh"
|
||
msgstr "重新整理"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "所有類型"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "所有檔案(*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "開啟檔案"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "開啟檔案"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "選擇資料夾/檔案"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_properties.cpp editor/inspector_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "儲存"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "儲存檔案"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "(不)顯示隱藏的文件"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Favorite"
|
||
msgstr "(不)顯示最愛"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "上移最愛"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Move Favorite Down"
|
||
msgstr "下移最愛"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Go to previous folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Go to next folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Go to parent folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Refresh files."
|
||
msgstr "在幫助檔搜尋"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "(不)顯示隱藏的文件"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "資料夾和檔案:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Preview:"
|
||
msgstr "預覽:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "檔案:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "請用有效的副檔名"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_system.cpp
|
||
#, fuzzy
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "導入中:"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Top"
|
||
msgstr "最頂"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Brief Description"
|
||
msgstr "簡述:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Methods"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Theme Properties"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Enumerations"
|
||
msgstr "翻譯:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "enum "
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Constants"
|
||
msgstr "常數"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Class Description"
|
||
msgstr "描述:"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Online Tutorials"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There are currently no tutorials for this class, you can [color=$color][url="
|
||
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
|
||
"url][/color]."
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Property Descriptions"
|
||
msgstr "簡述:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Method Descriptions"
|
||
msgstr "描述:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Search Help"
|
||
msgstr "在幫助檔搜尋"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Case Sensitive"
|
||
msgstr "區分大小寫"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Show Hierarchy"
|
||
msgstr "搜尋"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Display All"
|
||
msgstr "全部取代"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Methods Only"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Signals Only"
|
||
msgstr "訊號"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Constants Only"
|
||
msgstr "常數"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Properties Only"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Theme Properties Only"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Method"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Signal"
|
||
msgstr "訊號"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "常數"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Property"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Theme Property"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set"
|
||
msgstr ""
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Copy Selection"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "清空"
|
||
|
||
#: editor/editor_log.cpp
|
||
#, fuzzy
|
||
msgid "Clear Output"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "停止"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
#, fuzzy
|
||
msgid "Down"
|
||
msgstr "下載"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr ""
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project export failed with error code %d."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "OK"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error saving resource!"
|
||
msgstr "儲存資源時出現錯誤!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "把資源另存為..."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Can't open file for writing:"
|
||
msgstr "不能寫入,不能開啟檔案:"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Requested file format unknown:"
|
||
msgstr "要求的檔案格式未知:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "儲存時出現錯誤"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "儲存時出現錯誤"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Error while loading '%s'."
|
||
msgstr "儲存時出現錯誤"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "場景儲存中"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "分析中"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Creating Thumbnail"
|
||
msgstr "正在建立縮圖"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "不能執行這個動作,因為沒有tree root."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "不能載入 MeshLibrary 以合併!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "儲存MeshLibrary時出現錯誤!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "不能載入 TileSet 以合併!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "儲存TileSet時出現錯誤!"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Error trying to save layout!"
|
||
msgstr "儲存佈局時出現錯誤!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "未找到佈局名稱!"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "重設預設佈局。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "沒有可以已定義的場景可以運行。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "開啓場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "開啟基礎場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Quick Open..."
|
||
msgstr "快速開啟場景.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "快速開啟場景.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "快速開啟腳本.."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save & Close"
|
||
msgstr "儲存檔案"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "關閉前要先儲存對 '%s' 任何更改嗎?"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Saved %s modified resource(s)."
|
||
msgstr "資源加載失敗。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "A root node is required to save the scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "把場景另存為"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "No"
|
||
msgstr "否"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "是"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr "此場景從未儲存。要在運行前儲存嗎?"
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "匯出Mesh Library"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "匯出Tile Set"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "未儲存當前場景。仍要開啟?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "不能重新載入從未儲存的場景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "快速運行場景..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "離開"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "要離開編輯器嗎?"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open Project Manager?"
|
||
msgstr "開啟 Project Manager?"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save & Quit"
|
||
msgstr "儲存檔案"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr "離開前要先儲存以下 scene 的任何更改嗎?"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save changes the following scene(s) before opening Project Manager?"
|
||
msgstr "開啟 Project Manager 前要先儲存以下 scene 的任何更改嗎?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "選擇主場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "載入字形出現錯誤"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' There seems to be an error in "
|
||
"the code, please check the syntax."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"從未設定主要scene,要選擇嗎?\n"
|
||
"稍後你可以在 \"Project Settings\" under the 'application' category 再設定。"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"選取的 scene '%s' 不存在,要選擇一個有效的嗎?\n"
|
||
"稍後你可以在 \"Project Settings\" under the 'application' category 再設定。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"選取的 scene '%s' 不是 scene 檔案,要選擇一個有效的嗎?\n"
|
||
"稍後你可以在 \"Project Settings\" under the 'application' category 再設定。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "儲存佈局"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "刪除佈局"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "預設"
|
||
|
||
#: editor/editor_node.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Show in FileSystem"
|
||
msgstr "檔案系統"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Play This Scene"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Close Tab"
|
||
msgstr "關閉"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Undo Close Tab"
|
||
msgstr "關閉"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Close All Tabs"
|
||
msgstr "關閉"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Switch Scene Tab"
|
||
msgstr "切換scene tab"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "多 %d 檔案或資料夾"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "%d more folders"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "多 %d 檔案"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Distraction Free Mode"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Add a new scene."
|
||
msgstr "新增軌迹"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Go to previously opened scene."
|
||
msgstr "上一個開啟的scene"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Copy Text"
|
||
msgstr "複製路徑"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Next tab"
|
||
msgstr "下一個"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Previous tab"
|
||
msgstr "上一個tab"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Filter Files..."
|
||
msgstr "篩選檔案..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "新增場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "開啓場景"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "開啓最近的"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save All Scenes"
|
||
msgstr "儲存所有場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "轉為..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "復原"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "重製"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr "專案"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Project Settings..."
|
||
msgstr "專案設定"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Version Control"
|
||
msgstr "版本:"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Export..."
|
||
msgstr "匯出"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open Project Data Folder"
|
||
msgstr "開啟 Project Manager?"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "工具"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "把資源另存為..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "回到專案列表"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "可見碰撞圖形"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Sync Scene Changes"
|
||
msgstr "同步場景的變動"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr "同步更新腳本"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr "編輯器"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Editor Settings..."
|
||
msgstr "編輯器設定"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "編輯器佈局"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Take Screenshot"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr "編輯器設定"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "全螢幕"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Toggle System Console"
|
||
msgstr "(不)顯示隱藏的文件"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "編輯器設定"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "編輯器設定"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Manage Editor Features..."
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Manage Export Templates..."
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "幫助"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "搜尋"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Online Docs"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Q&A"
|
||
msgstr "Q&A"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Issue Tracker"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "社群"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "關於"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "運行專案"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "運行"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "暫停場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "停止運行場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "運行修改的場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Save & Restart"
|
||
msgstr "儲存檔案"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Update Continuously"
|
||
msgstr "連續"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Update When Changed"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "檔案系統"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "監視器"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "不要儲存"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Manage Templates"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "從ZIP檔"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Template Package"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Password:"
|
||
msgstr "密碼:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "New Inherited"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "載入錯誤"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "選取"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open 2D Editor"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open 3D Editor"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open the next Editor"
|
||
msgstr "要離開編輯器嗎?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_path.cpp
|
||
#, fuzzy
|
||
msgid "No sub-resources found."
|
||
msgstr "資源"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Thumbnail..."
|
||
msgstr "縮圖"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#, fuzzy
|
||
msgid "Main Script:"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#, fuzzy
|
||
msgid "Edit Plugin"
|
||
msgstr "插件"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr "更新"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "版本:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Author:"
|
||
msgstr "作者:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "狀態:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#, fuzzy
|
||
msgid "Edit:"
|
||
msgstr "編輯"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "幀 %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "物理幀 %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "幀 #:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
#, fuzzy
|
||
msgid "Time"
|
||
msgstr "時間:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
#, fuzzy
|
||
msgid "Edit Text:"
|
||
msgstr "檔案"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
msgid "On"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Layer"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
#, fuzzy
|
||
msgid "Invalid RID"
|
||
msgstr "有效的路徑"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "New Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Extend Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "貼上"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Convert To %s"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Size: "
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Page: "
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the export menu."
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
#, fuzzy
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "你是否忘了關鍵詞 'tool' ?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr ""
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "瀏覽"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "場景路徑:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Redownload"
|
||
msgstr "重新下載"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "解除安裝"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(已安裝)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "下載"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Invalid version.txt format inside templates: %s."
|
||
msgstr "無效的 version.txt 格式 inside templates."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "找不到version.txt inside templates."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error creating path for templates:"
|
||
msgstr "載入字形出現錯誤"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "導入中:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr "找不到這個版本的下載連結。直接下載只適用於official releases."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "不能連接。"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "沒有回應。"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Request Failed."
|
||
msgstr "請求失敗。"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "失敗:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Download Complete."
|
||
msgstr "下載出現錯誤"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "無法移除:\n"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error requesting URL:"
|
||
msgstr "請求時出現錯誤"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "連到..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Disconnected"
|
||
msgstr "中斷"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Connecting..."
|
||
msgstr "連到..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Can't Connect"
|
||
msgstr "不能連接。"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Connected"
|
||
msgstr "連到"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "請求中..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Downloading"
|
||
msgstr "下載出現錯誤"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Connection Error"
|
||
msgstr "連到..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "導入中:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Installed Versions:"
|
||
msgstr "無效副檔名"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Install From File"
|
||
msgstr "從檔案下載"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Remove Template"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Select Template File"
|
||
msgstr "要刪除選中檔案?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Godot Export Templates"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Download Templates"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Favorites"
|
||
msgstr "最愛:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Error moving:"
|
||
msgstr "載入錯誤:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Error duplicating:"
|
||
msgstr "載入錯誤:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "有效字符:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Name contains invalid characters."
|
||
msgstr "有效字符:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Renaming file:"
|
||
msgstr "儲存TileSet時出現錯誤!"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Duplicating file:"
|
||
msgstr "複製"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Duplicating folder:"
|
||
msgstr "複製"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "New Inherited Scene"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Set As Main Scene"
|
||
msgstr "選擇主場景"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Open Scenes"
|
||
msgstr "開啓場景"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Add to Favorites"
|
||
msgstr "最愛:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Remove from Favorites"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Rename..."
|
||
msgstr "重新命名..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate..."
|
||
msgstr "複製"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Move To..."
|
||
msgstr "搬到..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "New Scene..."
|
||
msgstr "新增場景"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Script..."
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "New Resource..."
|
||
msgstr "把資源另存為..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Collapse All"
|
||
msgstr "關閉"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "重新命名..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Previous Folder/File"
|
||
msgstr "上一個tab"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Next Folder/File"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Split Mode"
|
||
msgstr "(不)顯示隱藏的文件"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Search files"
|
||
msgstr "在幫助檔搜尋"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "移動"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "There is already file or folder with the same name in this location."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Create Scene"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr ""
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Find in Files"
|
||
msgstr "多 %d 檔案"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Find:"
|
||
msgstr "尋找"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Folder:"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Filters:"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr ""
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr ""
|
||
|
||
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "取消"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Find: "
|
||
msgstr "尋找"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Replace: "
|
||
msgstr "取代"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Replace all (no undo)"
|
||
msgstr "全部取代"
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Searching..."
|
||
msgstr "儲存中..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
#, fuzzy
|
||
msgid "Search complete"
|
||
msgstr "在幫助檔搜尋"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Group name already exists."
|
||
msgstr "錯誤:動畫名稱已存在!"
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Invalid group name."
|
||
msgstr "無效名稱"
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rename Group"
|
||
msgstr "專案"
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Group"
|
||
msgstr "刪除佈局"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes Not in Group"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Filter nodes"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Group Editor"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Import as Single Scene"
|
||
msgstr "更新場景"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "儲存中..."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid " Files"
|
||
msgstr "檔案"
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Import As:"
|
||
msgstr "導入"
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Preset"
|
||
msgstr "重設縮放比例"
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Reimport"
|
||
msgstr "導入"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Save scenes, re-import and restart"
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "資源加載失敗。"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Expand All Properties"
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Collapse All Properties"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "另存為..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Copy Params"
|
||
msgstr "複製參數"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Paste Params"
|
||
msgstr "貼上參數"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Edit Resource Clipboard"
|
||
msgstr "錯誤:剪貼簿沒有動畫!"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "貼上資源"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make Built-In"
|
||
msgstr "設定成內建的"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Open in Help"
|
||
msgstr "在幫助中開啓"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Object properties."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Filter properties"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr ""
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr ""
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr ""
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Edit a Plugin"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Create a Plugin"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Plugin Name:"
|
||
msgstr "插件列表:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr ""
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Language:"
|
||
msgstr "語言"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Script Name:"
|
||
msgstr "腳本"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Polygon"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create points."
|
||
msgstr "刪除"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Erase points."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Edit Polygon"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Animation"
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Load..."
|
||
msgstr "載入"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Move Node Point"
|
||
msgstr "下移"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Node Point"
|
||
msgstr "新增節點"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Animation Point"
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open Editor"
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Open Animation Node"
|
||
msgstr "新的動畫名稱:"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Triangle already exists."
|
||
msgstr "錯誤:動畫名稱已存在!"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Triangle"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "開/關自動播放"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Parameter Changed"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Filters"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "由主幹新增節點"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Node Moved"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Nodes Connected"
|
||
msgstr "連到"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Nodes Disconnected"
|
||
msgstr "中斷"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Animation"
|
||
msgstr "新的動畫名稱:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete Node"
|
||
msgstr "不選"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "(不)顯示最愛"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change Filter"
|
||
msgstr "更改動畫長度"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Audio Clips"
|
||
msgstr "新增動畫軌跡"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Functions"
|
||
msgstr "行為"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Node Renamed"
|
||
msgstr "有效名稱"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Node..."
|
||
msgstr "新增節點"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Enable Filtering"
|
||
msgstr "更改動畫長度"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "開/關自動播放"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "新的動畫名稱:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Anim"
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "更改動畫名稱:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "刪除動畫?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "移除動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Invalid animation name!"
|
||
msgstr "錯誤:無效的動畫名稱!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Animation name already exists!"
|
||
msgstr "錯誤:動畫名稱已存在!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "重新命名動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No animation to copy!"
|
||
msgstr "錯誤:沒有可以複製的動畫!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "錯誤:剪貼簿沒有動畫!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "貼上的動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "貼上動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No animation to edit!"
|
||
msgstr "錯誤:沒有可以編輯的動畫!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "從頭開始播放選取中的動畫。(Shift+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Transitions..."
|
||
msgstr "編輯連接"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open in Inspector"
|
||
msgstr "監視器"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Onion Skinning Options"
|
||
msgstr "選項"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Directions"
|
||
msgstr "描述:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Past"
|
||
msgstr "貼上"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "貼上動畫"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "錯誤!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Move Node"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition exists!"
|
||
msgstr "過渡"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Transition"
|
||
msgstr "過渡"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "新增節點"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "不在資源路徑。"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Node Removed"
|
||
msgstr "已移除:"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition Removed"
|
||
msgstr "過渡"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create new nodes."
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect nodes."
|
||
msgstr "連到:"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove selected node or transition."
|
||
msgstr "移除被選取的軌迹。"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition: "
|
||
msgstr "過渡"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Play Mode:"
|
||
msgstr "匯出"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "AnimationTree"
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "內容:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "View Files"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "不能連到主機:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "主機沒有回應:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Request failed, return code:"
|
||
msgstr "請求失敗,"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Request failed."
|
||
msgstr "請求失敗。"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Cannot save response to:"
|
||
msgstr "無法移除:\n"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Request failed, timeout"
|
||
msgstr "請求失敗,"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Timeout."
|
||
msgstr "時間:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed sha256 hash check"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Asset Download Error:"
|
||
msgstr "Asset下載出現錯誤:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "下載出現錯誤"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Downloading..."
|
||
msgstr "下載出現錯誤"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "請求時出現錯誤"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Install..."
|
||
msgstr "安裝"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "重試"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "下載出現錯誤"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Asset已在下載中"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "License (A-Z)"
|
||
msgstr "授權條款"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "License (Z-A)"
|
||
msgstr "授權條款"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "First"
|
||
msgstr "首頁"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Previous"
|
||
msgstr "上一個tab"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Next"
|
||
msgstr "下一個"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Last"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "全部"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Import..."
|
||
msgstr "導入"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Plugins..."
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "排序:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Category:"
|
||
msgstr "分類:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "地址:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Support"
|
||
msgstr "導入"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "官方"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "測試"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Loading..."
|
||
msgstr "載入"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Assets ZIP 檔"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene (for images to be saved in the same dir), or pick a save "
|
||
"path from the BakedLightmap properties."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale Step:"
|
||
msgstr "縮放比例:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Vertical Guide"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Vertical Guide"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move pivot"
|
||
msgstr "上移"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move anchor"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize CanvasItem"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Top"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Left Wide"
|
||
msgstr "線性"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Wide"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Right Wide"
|
||
msgstr "線性"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Full Rect"
|
||
msgstr "有效名稱"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Keep Ratio"
|
||
msgstr "縮放比例:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"Overrides game camera with editor viewport camera."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"No game instance running."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Lock Selected"
|
||
msgstr "所有選項"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Unlock Selected"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Group Selected"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Ungroup Selected"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Guides"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Bones"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Reset"
|
||
msgstr "縮小"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale Mode"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Ruler Mode"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snapping Options"
|
||
msgstr "選項"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap to Node Sides"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "貼上"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap to Guides"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Skeleton Options"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Custom Bones"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Always Show Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "動晝插入關鍵幀?"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Auto Insert Key"
|
||
msgstr "動晝插入關鍵幀?"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change Default Type"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Polygon3D"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Restart"
|
||
msgstr "儲存檔案"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
msgid "CPUParticles"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 0"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 1"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Point"
|
||
msgstr "新增訊號"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Left Linear"
|
||
msgstr "線性"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Right Linear"
|
||
msgstr "線性"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Load Preset"
|
||
msgstr "載入錯誤"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Curve Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right click to add point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Failed creating shapes!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Convex Shape(s)"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Convex Collision Sibling(s)"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "View UV1"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "View UV2"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Mesh Library"
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Split Curve"
|
||
msgstr "編輯Node Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "選項"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Curve Point Position"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Curve In Position"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Curve Out Position"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Joint"
|
||
msgstr "下移"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Internal Vertex"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Custom Polygon"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform Polygon"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "開啟資料夾"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Points"
|
||
msgstr "下移"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Polygons"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Points"
|
||
msgstr "下移"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Grid Settings"
|
||
msgstr "設定"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "複製資源"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "ResourcePreloader"
|
||
msgstr "資源"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Close and save changes?"
|
||
msgstr "要關閉場景嗎?(未儲存的更改將會消失)"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error writing TextFile:"
|
||
msgstr "儲存TileSet時出現錯誤!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Could not load file at:"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error saving file!"
|
||
msgstr "儲存TileSet時出現錯誤!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error while saving theme."
|
||
msgstr "儲存時出現錯誤"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error Saving"
|
||
msgstr "載入錯誤:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error importing theme."
|
||
msgstr "載入場景時出現錯誤"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Error Importing"
|
||
msgstr "載入錯誤:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Text File..."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open File"
|
||
msgstr "開啟檔案"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Save File As..."
|
||
msgstr "另存為..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter scripts"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter methods"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sort"
|
||
msgstr "排序:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "上移"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "下移"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open..."
|
||
msgstr "開啟"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Reopen Closed Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Copy Script Path"
|
||
msgstr "複製路徑"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "History Previous"
|
||
msgstr "上一個tab"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Import Theme..."
|
||
msgstr "如來如此"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Close All"
|
||
msgstr "關閉"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Close Docs"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "運行"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Debug with External Editor"
|
||
msgstr "要離開編輯器嗎?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Open Godot online documentation."
|
||
msgstr "開啓最近的"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Request Docs"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Help improve the Godot documentation by giving feedback."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Discard"
|
||
msgstr "中斷"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Search Results"
|
||
msgstr "在幫助檔搜尋"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "關閉場景"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connections to method:"
|
||
msgstr "連到:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Source"
|
||
msgstr "來源:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Target"
|
||
msgstr "目標"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr "由 '%s' 連到 '%s'"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Line"
|
||
msgstr "行:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "(ignore)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Function"
|
||
msgstr "行為"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Convert Case"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Breakpoints"
|
||
msgstr "刪除"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "剪下"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "全選"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Line"
|
||
msgstr "刪除"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "跳到行"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Evaluate Selection"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Find in Files..."
|
||
msgstr "篩選檔案..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Bookmark"
|
||
msgstr "全螢幕"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "跳到下一步"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "跳到上一步"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Function..."
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Line..."
|
||
msgstr "跳到行"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "跳到下一步"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "跳到上一步"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "運行場景"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Make Rest Pose (From Bones)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Bones to Rest Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Skeleton"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create physical skeleton"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Play IK"
|
||
msgstr "運行"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Translating: "
|
||
msgstr "翻譯:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Material Changes"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shader Changes"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Surface Changes"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Lock View Rotation"
|
||
msgstr "本地化"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "View FPS"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Half Resolution"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Enable Doppler"
|
||
msgstr "更改動畫長度"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Down"
|
||
msgstr "下滾"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "下滾"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "View Rotation Locked"
|
||
msgstr "本地化"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes To Floor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Focus Selection"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Freelook"
|
||
msgstr "全螢幕"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Settings..."
|
||
msgstr "設定"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Nameless gizmo"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Mesh2D"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Mesh2D Preview"
|
||
msgstr "預覽:"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Polygon2D"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sprite is empty!"
|
||
msgstr "路徑為空"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Convert to Mesh2D"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Simplification: "
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Shrink (Pixels): "
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Grow (Pixels): "
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Update Preview"
|
||
msgstr "預覽:"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Settings:"
|
||
msgstr "設定"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No Frames Selected"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Unable to load images"
|
||
msgstr "資源加載失敗。"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Frame"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Animations:"
|
||
msgstr "新增動畫"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Animation"
|
||
msgstr "新的動畫名稱:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Animation Frames:"
|
||
msgstr "新的動畫名稱:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add a Texture from File"
|
||
msgstr "由主幹新增節點"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move (Before)"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select Frames"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "全選"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Sep.:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "TextureRegion"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove All Items"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Remove All"
|
||
msgstr "移除"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Theme"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Button"
|
||
msgstr "開/關自動播放"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Disabled Button"
|
||
msgstr "已停用"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Disabled Item"
|
||
msgstr "已停用"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Named Sep."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Submenu"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 1"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Disabled LineEdit"
|
||
msgstr "已停用"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Editable Item"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subtree"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Has,Many,Options"
|
||
msgstr "選項"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Theme File"
|
||
msgstr "開啟檔案"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Erase Selection"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "無效名稱"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Cut Selection"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Line Draw"
|
||
msgstr "線性"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Find Tile"
|
||
msgstr "尋找"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Disable Autotile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Enable Priority"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter tiles"
|
||
msgstr "篩選檔案..."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "由主幹新增節點"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Autotile"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Atlas"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Next Coordinate"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Previous Coordinate"
|
||
msgstr "上一個tab"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Region"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Collision"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Occlusion"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Navigation"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Priority"
|
||
msgstr "匯出"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Region Mode"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Collision Mode"
|
||
msgstr "無干擾模式"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Occlusion Mode"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Mode"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Priority Mode"
|
||
msgstr "匯出"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Icon Mode"
|
||
msgstr "移動模式"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste bitmask."
|
||
msgstr "貼上動畫"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Erase bitmask."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create a new rectangle."
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create a new polygon."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Texture"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete selected Rect."
|
||
msgstr "要刪除選中檔案?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete polygon."
|
||
msgstr "刪除"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Tile"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "插件"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "貼上動畫"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Concave"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Polygon Convex"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Tile"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "移除動畫"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Tile Priority"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Convex"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Concave"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Collision Polygon"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "This property can't be changed."
|
||
msgstr "不能執行這個動作,因為沒有tree root."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "TileSet"
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS addons are available."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Error"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No commit message was provided"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No files added to stage"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Commit"
|
||
msgstr "社群"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "VCS Addon is not initialized"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Initialize"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staging area"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Detect new changes"
|
||
msgstr "新增"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Changes"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Renamed"
|
||
msgstr "重新命名..."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Deleted"
|
||
msgstr "刪除"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Typechange"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Stage Selected"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Stage All"
|
||
msgstr "全選"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Add a commit message"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Commit Changes"
|
||
msgstr "同步更新腳本"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No file diff is active"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect changes in file diff"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Output"
|
||
msgstr "新增訊號"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Vector"
|
||
msgstr "監視器"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add input port"
|
||
msgstr "新增訊號"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change input port type"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change output port type"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change input port name"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change output port name"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove input port"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove output port"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set expression"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Resize VisualShader node"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Uniform Name"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Duplicate Nodes"
|
||
msgstr "複製動畫幀"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Paste Nodes"
|
||
msgstr "貼上"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete Nodes"
|
||
msgstr "不選"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show resulted shader code."
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Shader Node"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Color function."
|
||
msgstr "行為"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sepia function."
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Color constant."
|
||
msgstr "常數"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color uniform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scalar function."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar uniform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform function."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform constant."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform uniform."
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Vector function."
|
||
msgstr "只限選中"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector constant."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector uniform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Edit Visual Property"
|
||
msgstr "檔案"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "當改變時更新"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Runnable"
|
||
msgstr "啟用"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Add initial export..."
|
||
msgstr "新增訊號"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Add previous patches..."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Delete patch '%s' from list?"
|
||
msgstr "刪除"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "要刪除選中檔案?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"Export templates seem to be missing or invalid."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"This might be due to a configuration issue in the export preset or your "
|
||
"export settings."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Release"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Exporting All"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "The given export path doesn't exist:"
|
||
msgstr "檔案不存在."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "添加..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export Path"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "資源"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Resources to export:"
|
||
msgstr "資源"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Patches"
|
||
msgstr "吻合"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Make Patch"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Pack File"
|
||
msgstr "檔案"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Script Export Mode:"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "文字"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 characters long)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export PCK/Zip"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export mode?"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export All"
|
||
msgstr "匯出"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "ZIP File"
|
||
msgstr "檔案"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Godot Game Pack"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "The path does not exist."
|
||
msgstr "檔案不存在."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Directory already contains a Godot project."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Invalid Project Name."
|
||
msgstr "無效名稱"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Couldn't create folder."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Rename Project"
|
||
msgstr "專案"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Import & Edit"
|
||
msgstr "導入"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Create & Edit"
|
||
msgstr "新增"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Install & Edit"
|
||
msgstr "安裝"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Missing Project"
|
||
msgstr "專案"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "不能連接。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"從未設定主要scene,要選擇嗎?\n"
|
||
"稍後你可以在 \"Project Settings\" under the 'application' category 再設定。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove %d projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove this project from the list?\n"
|
||
"The project folder's contents won't be modified."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Projects"
|
||
msgstr "專案"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Last Modified"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Remove Missing"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Templates"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Can't run project"
|
||
msgstr "不能連接。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "錯誤:動畫名稱已存在!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Action deadzone"
|
||
msgstr "更改動畫名稱:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "All Devices"
|
||
msgstr "設備"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "設備"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Wheel Left Button"
|
||
msgstr "左𨫡"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Wheel Right Button"
|
||
msgstr "右𨫡"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "X Button 1"
|
||
msgstr "按鍵"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "X Button 2"
|
||
msgstr "按鍵"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Axis"
|
||
msgstr "中軸"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Erase Input Action"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "按鍵"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "左𨫡"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "右𨫡"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "中𨫡"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "上滾"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "下滾"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Item"
|
||
msgstr "刪除"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Moved Input Action Event"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action"
|
||
msgstr "行為"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "本地化"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "翻譯"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "翻譯:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "只限選中"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Filter mode:"
|
||
msgstr "篩選:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "插件"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select Node"
|
||
msgstr "不選"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Pick a Node"
|
||
msgstr "貼上"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr ""
|
||
|
||
#: editor/property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Select Property"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Select Virtual Method"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Select Method"
|
||
msgstr "選擇模式"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Batch Rename"
|
||
msgstr "重新命名..."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Prefix"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Suffix"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Advanced Options"
|
||
msgstr "選項"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Node name"
|
||
msgstr "有效名稱"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Current scene name"
|
||
msgstr "未儲存當前場景。仍要開啟?"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Root node name"
|
||
msgstr "重新命名..."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Per Level counter"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "If set the counter restarts for each group of child nodes"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Regular Expressions"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr "保留"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "CamelCase to under_scored"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "under_scored to CamelCase"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "To Lowercase"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "To Uppercase"
|
||
msgstr "轉為..."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Reset"
|
||
msgstr "重設縮放比例"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Clear Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make node as Root"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Delete %d nodes?"
|
||
msgstr "不選"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "不選"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "New Scene Root"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Create Root Node:"
|
||
msgstr "新增資料夾"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "2D Scene"
|
||
msgstr "場景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "3D Scene"
|
||
msgstr "場景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Other Node"
|
||
msgstr "不選"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Attach Script"
|
||
msgstr "腳本"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Change type of node(s)"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Sub-Resources"
|
||
msgstr "資源"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Open Documentation"
|
||
msgstr "開啓最近的"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Expand/Collapse All"
|
||
msgstr "關閉"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Reparent to New Node"
|
||
msgstr "新增"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make Scene Root"
|
||
msgstr "儲存場景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Copy Node Path"
|
||
msgstr "複製路徑"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Add/Create a New Node."
|
||
msgstr "新增"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script for the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear a script for the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Remote"
|
||
msgstr "移除"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Visible"
|
||
msgstr "(不)顯示隱藏的文件"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Unlock Node"
|
||
msgstr "不選"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Button Group"
|
||
msgstr "按鍵"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "(Connecting From)"
|
||
msgstr "連到..."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Open Script:"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Path is empty."
|
||
msgstr "路徑為空"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Filename is empty."
|
||
msgstr "路徑為空"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Invalid base path."
|
||
msgstr "有效的路徑"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Invalid extension."
|
||
msgstr "無效副檔名"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Error loading template '%s'"
|
||
msgstr "載入字形出現錯誤"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Error loading script from %s"
|
||
msgstr "載入字形出現錯誤"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Overrides"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "N/A"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Open Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "File exists, it will be reused."
|
||
msgstr "檔案已存在, 要覆蓋嗎?"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Invalid class name."
|
||
msgstr "無效名稱"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Script is valid."
|
||
msgstr "腳本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Will create a new script file."
|
||
msgstr "新增"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Will load an existing script file."
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Class Name:"
|
||
msgstr "名稱:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Template:"
|
||
msgstr "移除選項"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Built-in Script:"
|
||
msgstr "運行腳本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Attach Node Script"
|
||
msgstr "下一個腳本"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Remote "
|
||
msgstr "移除"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "錯誤:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Error"
|
||
msgstr "載入錯誤"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Error:"
|
||
msgstr "錯誤:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Source"
|
||
msgstr "來源:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Source:"
|
||
msgstr "來源:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Source:"
|
||
msgstr "來源:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "錯誤"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Child process connected."
|
||
msgstr "中斷"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Copy Error"
|
||
msgstr "載入錯誤"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Skip Breakpoints"
|
||
msgstr "刪除"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Network Profiler"
|
||
msgstr "匯出"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr ""
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Erase Shortcut"
|
||
msgstr "縮放selection"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr ""
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr ""
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "編輯器設定"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr ""
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove current entry"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Dynamic Library"
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GDNativeLibrary"
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
#, fuzzy
|
||
msgid "Library"
|
||
msgstr "MeshLibrary..."
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Next Plane"
|
||
msgstr "下一個"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Previous Plane"
|
||
msgstr "上一個tab"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Paint"
|
||
msgstr "設定"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clip Disabled"
|
||
msgstr "已停用"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste Selects"
|
||
msgstr "縮放selection"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Selection"
|
||
msgstr "縮放selection"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Fill Selection"
|
||
msgstr "所有選項"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Settings"
|
||
msgstr "設定"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter meshes"
|
||
msgstr "篩選:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr ""
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
#, fuzzy
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "儲存本地更改..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Argument Type"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Input Port"
|
||
msgstr "新增訊號"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Output Port"
|
||
msgstr "新增訊號"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Override an existing built-in function."
|
||
msgstr "有效名稱。"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new function."
|
||
msgstr "新增"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new variable."
|
||
msgstr "新增"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "訊號:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new signal."
|
||
msgstr "縮放selection"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rename Function"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Function"
|
||
msgstr "行為"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete input port"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "新增訊號"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Input Port"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Output Port"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Preload Node"
|
||
msgstr "新增節點"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "由主幹新增節點"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Move Node(s)"
|
||
msgstr "移動模式"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect Nodes"
|
||
msgstr "連到:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Disconnect Nodes"
|
||
msgstr "連到:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect Node Data"
|
||
msgstr "連到:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect Node Sequence"
|
||
msgstr "連到:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Input Value"
|
||
msgstr "動畫變化數值"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Clipboard is empty!"
|
||
msgstr "路徑為空"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "貼上"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function with a function node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create Function"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Function"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Signal"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Editing Signal:"
|
||
msgstr "連接"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Tool:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Base Type:"
|
||
msgstr "更改動畫循環"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Nodes..."
|
||
msgstr "新增節點"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Function..."
|
||
msgstr "行為"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "function_name"
|
||
msgstr "行為"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "刪除選中檔案"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Make Function"
|
||
msgstr "只限選中"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Refresh Graph"
|
||
msgstr "重新整理"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Edit Member"
|
||
msgstr "檔案"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Search VisualScript"
|
||
msgstr "貼上"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package name is missing."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "從列表選取設備"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "ADB executable not configured in the Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid Android SDK path for custom build in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package name:"
|
||
msgstr "無效名稱"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build version mismatch:\n"
|
||
" Template installed: %s\n"
|
||
" Godot Version: %s\n"
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error.\n"
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "No build apk generated at: "
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid Identifier:"
|
||
msgstr "無效字型"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Required icon is not specified in the preset."
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Run in Browser"
|
||
msgstr "瀏覽"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not write file:"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not open template for export:"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid export template:"
|
||
msgstr "管理輸出範本"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Using default boot splash image."
|
||
msgstr "無法新增資料夾"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package short name."
|
||
msgstr "無效名稱"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package unique name."
|
||
msgstr "無效名稱"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "無效名稱"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid product GUID."
|
||
msgstr "無效字型"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "無效字型"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid background color."
|
||
msgstr "無效名稱"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr ""
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles\" option for this purpose."
|
||
msgstr ""
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "%d%%"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "(Time Left: %d:%02d s)"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Meshes: "
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Lights:"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Lighting Meshes: "
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr ""
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr ""
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
||
"\" option for this purpose."
|
||
msgstr ""
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "時長(秒)。"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "錯誤:無效的動畫名稱!"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "由 '%s' 連到 '%s'"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr "由Scene Tree選取一個動畫播放器以編輯當中動畫。"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Pick a color from the screen."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset."
|
||
msgstr ""
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "警告!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "請確認..."
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr ""
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid source for preview."
|
||
msgstr "無效字型"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid source for shader."
|
||
msgstr "無效字型"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "無效字型"
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varyings can only be assigned in vertex function."
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr ""
|
||
|
||
#~ msgid "Pause the scene"
|
||
#~ msgstr "暫停場景"
|
||
|
||
#~ msgid "Shift+"
|
||
#~ msgstr "Shift+"
|
||
|
||
#~ msgid "Alt+"
|
||
#~ msgstr "Alt+"
|
||
|
||
#~ msgid "Language"
|
||
#~ msgstr "語言"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Methods:"
|
||
#~ msgstr "選擇模式"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Theme Properties:"
|
||
#~ msgstr "篩選:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enumerations:"
|
||
#~ msgstr "翻譯:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Class Description:"
|
||
#~ msgstr "描述:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Property Descriptions:"
|
||
#~ msgstr "簡述:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Method Descriptions:"
|
||
#~ msgstr "描述:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Reverse sorting."
|
||
#~ msgstr "請求中..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Error: could not load file."
|
||
#~ msgstr "無法新增資料夾"
|
||
|
||
#~ msgid "Doppler Enable"
|
||
#~ msgstr "啟用多普拉效應"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select Mode (Q)"
|
||
#~ msgstr "選擇模式"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap Mode (%s)"
|
||
#~ msgstr "選擇模式"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Tool Select"
|
||
#~ msgstr "所有選項"
|
||
|
||
#~ msgid "Exit"
|
||
#~ msgstr "離開"
|
||
|
||
#~ msgid "Unknown font format."
|
||
#~ msgstr "字形格式不明"
|
||
|
||
#~ msgid "Error loading font."
|
||
#~ msgstr "載入字形出現錯誤"
|
||
|
||
#~ msgid "Invalid font size."
|
||
#~ msgstr "無效字型"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Previous Folder"
|
||
#~ msgstr "上一個tab"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Next Folder"
|
||
#~ msgstr "新增資料夾"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Open in an external image editor."
|
||
#~ msgstr "要離開編輯器嗎?"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create solution."
|
||
#~ msgstr "資源加載失敗。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to save solution."
|
||
#~ msgstr "資源加載失敗。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create C# project."
|
||
#~ msgstr "資源加載失敗。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create C# solution"
|
||
#~ msgstr "縮放selection"
|
||
|
||
#, fuzzy
|
||
#~ msgid "View log"
|
||
#~ msgstr "檔案"
|
||
|
||
#~ msgid "Update Always"
|
||
#~ msgstr "不停更新"
|
||
|
||
#~ msgid "Delete selected files?"
|
||
#~ msgstr "要刪除選中檔案?"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Go to parent folder"
|
||
#~ msgstr "無法新增資料夾"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Open Scene(s)"
|
||
#~ msgstr "開啓場景"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Ease in"
|
||
#~ msgstr "縮放selection"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create folder"
|
||
#~ msgstr "新增資料夾"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Custom Node"
|
||
#~ msgstr "貼上"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid Path"
|
||
#~ msgstr "有效的路徑"
|
||
|
||
#, fuzzy
|
||
#~ msgid "GridMap Duplicate Selection"
|
||
#~ msgstr "複製 Selection"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Area"
|
||
#~ msgstr "新增"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Line:"
|
||
#~ msgstr "行:"
|
||
|
||
#~ msgid "Col:"
|
||
#~ msgstr "列:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Split already exists."
|
||
#~ msgstr "AutoLoad '%s'已存在!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Split"
|
||
#~ msgstr "新增訊號"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid Split: "
|
||
#~ msgstr "有效的路徑"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Remove Split"
|
||
#~ msgstr "只限選中"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Node.."
|
||
#~ msgstr "新增節點"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom out"
|
||
#~ msgstr "縮小"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom in"
|
||
#~ msgstr "放大"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom:"
|
||
#~ msgstr "放大"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Public Methods"
|
||
#~ msgstr "選擇模式"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Toggle folder status as Favorite."
|
||
#~ msgstr "(不)顯示最愛"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Show current scene file."
|
||
#~ msgstr "新增資料夾"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Whole words"
|
||
#~ msgstr "完整詞語"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Match case"
|
||
#~ msgstr "符合大小寫"
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "Ok"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Search in files"
|
||
#~ msgstr "儲存TileSet時出現錯誤!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Convert To Uppercase"
|
||
#~ msgstr "轉為..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Convert To Lowercase"
|
||
#~ msgstr "轉為..."
|
||
|
||
#~ msgid "Errors:"
|
||
#~ msgstr "錯誤:"
|
||
|
||
#~ msgid "Move Anim Track Up"
|
||
#~ msgstr "動畫軌跡上移"
|
||
|
||
#~ msgid "Move Anim Track Down"
|
||
#~ msgstr "動畫軌跡下移"
|
||
|
||
#~ msgid "Set Transitions to:"
|
||
#~ msgstr "將過渡設到:"
|
||
|
||
#~ msgid "Anim Track Rename"
|
||
#~ msgstr "動畫軌跡重新命名"
|
||
|
||
#~ msgid "Anim Track Change Interpolation"
|
||
#~ msgstr "動畫軌跡變化Interpolation"
|
||
|
||
#~ msgid "Edit Selection Curve"
|
||
#~ msgstr "編輯Selection Curve"
|
||
|
||
#~ msgid "Anim Add Key"
|
||
#~ msgstr "新增動畫幀"
|
||
|
||
#~ msgid "Length (s):"
|
||
#~ msgstr "時長(秒):"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enable/Disable looping in animation."
|
||
#~ msgstr "開/關動畫循環。"
|
||
|
||
#~ msgid "Add new tracks."
|
||
#~ msgstr "新增軌迹。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Move current track up."
|
||
#~ msgstr "上移現在的軌迹。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Move current track down."
|
||
#~ msgstr "下移現在的軌迹。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Track tools"
|
||
#~ msgstr "動畫軌迹工具"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enable editing of individual keys by clicking them."
|
||
#~ msgstr "啟用單擊編輯各個關鍵幀的功能。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Key"
|
||
#~ msgstr "關鍵幀"
|
||
|
||
#~ msgid "Thanks!"
|
||
#~ msgstr "多謝!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Can't open '%s'."
|
||
#~ msgstr "不能連接。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Ugh"
|
||
#~ msgstr "嗯......"
|
||
|
||
#~ msgid "Run Script"
|
||
#~ msgstr "運行腳本"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Default (Same as Editor)"
|
||
#~ msgstr "預設()"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Copy Animation"
|
||
#~ msgstr "複製動畫"
|
||
|
||
#~ msgid "prev"
|
||
#~ msgstr "上一頁"
|
||
|
||
#~ msgid "next"
|
||
#~ msgstr "下一頁"
|
||
|
||
#~ msgid "last"
|
||
#~ msgstr "尾頁"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Set pivot at mouse position"
|
||
#~ msgstr "只限選中"
|
||
|
||
#~ msgid "OK :("
|
||
#~ msgstr "OK :("
|
||
|
||
#, fuzzy
|
||
#~ msgid "Edit Signal"
|
||
#~ msgstr "連接"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "不能連到主機:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "無法新增資料夾"
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "找不到!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "由這個取代"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "向後"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "取代時詢問我"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "跳過"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "移動"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Source: "
|
||
#~ msgstr "來源:"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Meta+"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "設定"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Live Scene Tree:"
|
||
#~ msgstr "儲存場景"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "只限選中"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "只限選中"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "已加入:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "檔案"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Ctrl+"
|
||
|
||
#~ msgid ""
|
||
#~ "Open Project Manager? \n"
|
||
#~ "(Unsaved changes will be lost)"
|
||
#~ msgstr "回到專案管理器?(未儲存的更改將會消失)"
|
||
|
||
#~ msgid "Valid name"
|
||
#~ msgstr "有效名稱"
|
||
|
||
#~ msgid "Edit Script Options"
|
||
#~ msgstr "編輯腳本選項"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Android keystore"
|
||
#~ msgstr "新增資料夾"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Organization"
|
||
#~ msgstr "本地化"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Password"
|
||
#~ msgstr "密碼:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "at least 6 characters"
|
||
#~ msgstr "有效字符:"
|
||
|
||
#~ msgid "Include"
|
||
#~ msgstr "包括"
|
||
|
||
#~ msgid "Images"
|
||
#~ msgstr "圖片"
|
||
|
||
#~ msgid "Keep Original"
|
||
#~ msgstr "保持原貌"
|
||
|
||
#~ msgid "Images:"
|
||
#~ msgstr "圖片:"
|
||
|
||
#~ msgid "File exists"
|
||
#~ msgstr "檔案已存在"
|
||
|
||
#~ msgid "Valid path"
|
||
#~ msgstr "有效路徑"
|
||
|
||
#~ msgid "Cannot go into subdir:"
|
||
#~ msgstr "無法進入次要資料夾"
|