..
effects
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
environment
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
forward_clustered
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
forward_mobile
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
shaders
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
cluster_builder_rd.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.h
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Use internal texture at internal resolution for calculating luminance.
2023-09-29 13:41:40 -03:00
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
shader_rd.h
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00