godot/drivers/egl
Riteo 4fd6777cf4 Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
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SCsub
egl_manager.cpp Linux/OpenGL: don't force vsync in the editor 2023-09-24 04:36:58 +02:00
egl_manager.h