.. |
2d
|
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
|
2023-09-17 14:47:29 +02:00 |
3d
|
Fix bindings of `PhysicsServer3DRenderingServerHandler`
|
2023-09-20 12:24:32 +02:00 |
animation
|
Fix various typos with codespell
|
2023-09-18 09:53:39 +02:00 |
audio
|
Add a bus_renamed AudioServer signal
|
2023-09-15 13:02:03 +03:00 |
debugger
|
Fix arg count checks in SceneDebugger
|
2023-07-19 18:13:15 +02:00 |
gui
|
Merge pull request #81921 from YuriSizov/gui-less-friendliness
|
2023-09-20 13:10:00 +02:00 |
main
|
Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
|
2023-09-15 19:48:37 +02:00 |
resources
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
theme
|
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
2023-09-12 12:53:06 +02:00 |
SCsub
|
Add ThemeDB, expose previously static Theme methods
|
2022-08-26 19:23:05 +03:00 |
property_utils.cpp
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
property_utils.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
register_scene_types.cpp
|
Clean up/refactor GraphNode and make it more flexible
|
2023-09-07 17:29:06 +02:00 |
register_scene_types.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
scene_string_names.cpp
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
scene_string_names.h
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |