godot/drivers/gles3/shaders
Rémi Verschelde 603bb98340
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Improve SSAO performance and quality
2019-05-30 14:27:25 +02:00
..
SCsub
blend_shape.glsl
canvas.glsl fixed pixel snap precision artifact 2019-03-04 07:18:02 -08:00
canvas_shadow.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl fix radiance map settings 2019-05-25 18:57:32 -07:00
effect_blur.glsl fixed bug in mip map sigma 2019-04-12 17:48:38 -07:00
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl Merge pull request #29031 from BastiaanOlij/alpha_shadow 2019-05-23 13:37:54 +02:00
screen_space_reflection.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
ssao.glsl Improve SSAO performance and quality 2019-05-26 12:01:01 +02:00
ssao_blur.glsl
ssao_minify.glsl
subsurf_scattering.glsl
tonemap.glsl Fix typos with codespell 2019-02-13 09:23:29 +01:00