godot/scene/3d/spatial.cpp
lawnjelly 522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00

907 lines
28 KiB
C++

/*************************************************************************/
/* spatial.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial.h"
#include "core/engine.h"
#include "core/math/transform_interpolator.h"
#include "core/message_queue.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server_callbacks.h"
/*
possible algorithms:
Algorithm 1: (current)
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
. a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
---
Algorithm 2: (no longer current)
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
. a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?
drawback: setting a local down the tree forces many tree walks often
--
future: no idea
*/
SpatialGizmo::SpatialGizmo() {
}
void Spatial::_notify_dirty() {
#ifdef TOOLS_ENABLED
if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
#endif
get_tree()->xform_change_list.add(&xform_change);
}
}
void Spatial::_update_local_transform() const {
data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
}
void Spatial::_propagate_transform_changed(Spatial *p_origin) {
if (!is_inside_tree()) {
return;
}
/*
if (data.dirty&DIRTY_GLOBAL)
return; //already dirty
*/
data.children_lock++;
for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
if (E->get()->data.toplevel_active) {
continue; //don't propagate to a toplevel
}
E->get()->_propagate_transform_changed(p_origin);
}
#ifdef TOOLS_ENABLED
if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
#endif
get_tree()->xform_change_list.add(&xform_change);
}
data.dirty |= DIRTY_GLOBAL;
data.children_lock--;
}
void Spatial::notification_callback(int p_message_type) {
switch (p_message_type) {
default:
break;
case VisualServerCallbacks::CALLBACK_NOTIFICATION_ENTER_GAMEPLAY: {
notification(NOTIFICATION_ENTER_GAMEPLAY);
} break;
case VisualServerCallbacks::CALLBACK_NOTIFICATION_EXIT_GAMEPLAY: {
notification(NOTIFICATION_EXIT_GAMEPLAY);
} break;
case VisualServerCallbacks::CALLBACK_SIGNAL_ENTER_GAMEPLAY: {
emit_signal("gameplay_entered");
} break;
case VisualServerCallbacks::CALLBACK_SIGNAL_EXIT_GAMEPLAY: {
emit_signal("gameplay_exited");
} break;
}
}
void Spatial::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_tree());
Node *p = get_parent();
if (p) {
data.parent = Object::cast_to<Spatial>(p);
}
if (data.parent) {
data.C = data.parent->data.children.push_back(this);
} else {
data.C = nullptr;
}
if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
}
data.toplevel_active = true;
}
data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
} break;
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
}
if (data.C) {
data.parent->data.children.erase(data.C);
}
data.parent = nullptr;
data.C = nullptr;
data.toplevel_active = false;
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
data.viewport = nullptr;
Node *parent = get_parent();
while (parent && !data.viewport) {
data.viewport = Object::cast_to<Viewport>(parent);
parent = parent->get_parent();
}
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
if (!data.gizmo_disabled) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (is_visible_in_tree()) {
data.gizmo->redraw();
}
data.gizmo->transform();
}
}
}
#endif
} break;
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->free();
data.gizmo.unref();
}
#endif
if (get_script_instance()) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
}
data.viewport = nullptr;
data.inside_world = false;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->transform();
}
#endif
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (data.physics_interpolation_data) {
data.physics_interpolation_data->global_xform_prev = data.physics_interpolation_data->global_xform_curr;
}
} break;
default: {
}
}
}
void Spatial::set_transform(const Transform &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
_change_notify("translation");
_change_notify("rotation");
_change_notify("rotation_degrees");
_change_notify("scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_global_transform(const Transform &p_transform) {
Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform;
set_transform(xform);
}
Transform Spatial::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
void Spatial::_update_physics_interpolation_data() {
if (!_is_physics_interpolated_client_side()) {
return;
}
ERR_FAIL_NULL(data.physics_interpolation_data);
PhysicsInterpolationData &pid = *data.physics_interpolation_data;
uint64_t tick = Engine::get_singleton()->get_physics_frames();
if (tick != pid.current_physics_tick) {
pid.global_xform_prev = pid.global_xform_curr;
pid.current_physics_tick = tick;
}
pid.global_xform_curr = get_global_transform();
}
Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
ERR_FAIL_NULL_V(is_inside_tree(), Transform());
// set in motion the mechanisms for client side interpolation if not already active
if (!_is_physics_interpolated_client_side()) {
_set_physics_interpolated_client_side(true);
ERR_FAIL_COND_V(data.physics_interpolation_data, Transform());
data.physics_interpolation_data = memnew(PhysicsInterpolationData);
data.physics_interpolation_data->global_xform_curr = get_global_transform();
data.physics_interpolation_data->global_xform_prev = data.physics_interpolation_data->global_xform_curr;
data.physics_interpolation_data->current_physics_tick = Engine::get_singleton()->get_physics_frames();
}
// make sure data is up to date
_update_physics_interpolation_data();
// interpolate the current data
const Transform &xform_curr = data.physics_interpolation_data->global_xform_curr;
const Transform &xform_prev = data.physics_interpolation_data->global_xform_prev;
Transform res;
TransformInterpolator::interpolate_transform(xform_prev, xform_curr, res, p_interpolation_fraction);
return res;
}
Transform Spatial::get_global_transform_interpolated() {
// Pass through if physics interpolation is switched off.
// This is a convenience, as it allows you to easy turn off interpolation
// without changing any code.
if (!is_physics_interpolated_and_enabled()) {
return get_global_transform();
}
return _get_global_transform_interpolated(Engine::get_singleton()->get_physics_interpolation_fraction());
}
Transform Spatial::get_global_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
if (data.parent && !data.toplevel_active) {
data.global_transform = data.parent->get_global_transform() * data.local_transform;
} else {
data.global_transform = data.local_transform;
}
if (data.disable_scale) {
data.global_transform.basis.orthonormalize();
}
data.dirty &= ~DIRTY_GLOBAL;
}
return data.global_transform;
}
#ifdef TOOLS_ENABLED
Transform Spatial::get_global_gizmo_transform() const {
return get_global_transform();
}
Transform Spatial::get_local_gizmo_transform() const {
return get_transform();
}
// If not a VisualInstance, use this AABB for the orange box in the editor
AABB Spatial::get_fallback_gizmo_aabb() const {
return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
#endif
Spatial *Spatial::get_parent_spatial() const {
return data.parent;
}
void Spatial::_set_vi_visible(bool p_visible) {
data.vi_visible = p_visible;
}
Transform Spatial::get_relative_transform(const Node *p_parent) const {
if (p_parent == this) {
return Transform();
}
ERR_FAIL_COND_V(!data.parent, Transform());
if (p_parent == data.parent) {
return get_transform();
} else {
return data.parent->get_relative_transform(p_parent) * get_transform();
}
}
void Spatial::set_translation(const Vector3 &p_translation) {
data.local_transform.origin = p_translation;
_change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_rotation(const Vector3 &p_euler_rad) {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_VECTORS;
}
data.rotation = p_euler_rad;
data.dirty |= DIRTY_LOCAL;
_change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) {
set_rotation(p_euler_deg * Math_PI / 180.0);
}
void Spatial::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
data.rotation = data.local_transform.basis.get_rotation();
data.dirty &= ~DIRTY_VECTORS;
}
data.scale = p_scale;
data.dirty |= DIRTY_LOCAL;
_change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Vector3 Spatial::get_translation() const {
return data.local_transform.origin;
}
Vector3 Spatial::get_rotation() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.rotation = data.local_transform.basis.get_rotation();
data.dirty &= ~DIRTY_VECTORS;
}
return data.rotation;
}
Vector3 Spatial::get_rotation_degrees() const {
return get_rotation() * 180.0 / Math_PI;
}
Vector3 Spatial::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.rotation = data.local_transform.basis.get_rotation();
data.dirty &= ~DIRTY_VECTORS;
}
return data.scale;
}
void Spatial::update_gizmo() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
if (!data.gizmo.is_valid()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
}
if (!data.gizmo.is_valid()) {
return;
}
if (data.gizmo_dirty) {
return;
}
data.gizmo_dirty = true;
MessageQueue::get_singleton()->push_call(this, "_update_gizmo");
#endif
}
void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
#ifdef TOOLS_ENABLED
if (data.gizmo_disabled) {
return;
}
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->free();
}
data.gizmo = p_gizmo;
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
if (is_visible_in_tree()) {
data.gizmo->redraw();
}
data.gizmo->transform();
}
#endif
}
Ref<SpatialGizmo> Spatial::get_gizmo() const {
#ifdef TOOLS_ENABLED
return data.gizmo;
#else
return Ref<SpatialGizmo>();
#endif
}
void Spatial::_update_gizmo() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
if (is_visible_in_tree()) {
data.gizmo->redraw();
} else {
data.gizmo->clear();
}
}
#endif
}
void Spatial::set_disable_gizmo(bool p_enabled) {
#ifdef TOOLS_ENABLED
data.gizmo_disabled = p_enabled;
if (!p_enabled && data.gizmo.is_valid()) {
data.gizmo = Ref<SpatialGizmo>();
}
#endif
}
void Spatial::set_disable_scale(bool p_enabled) {
data.disable_scale = p_enabled;
}
bool Spatial::is_scale_disabled() const {
return data.disable_scale;
}
void Spatial::set_as_toplevel(bool p_enabled) {
if (data.toplevel == p_enabled) {
return;
}
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
if (p_enabled) {
set_transform(get_global_transform());
} else if (data.parent) {
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
}
data.toplevel = p_enabled;
data.toplevel_active = p_enabled;
} else {
data.toplevel = p_enabled;
}
}
bool Spatial::is_set_as_toplevel() const {
return data.toplevel;
}
Ref<World> Spatial::get_world() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
ERR_FAIL_COND_V(!data.viewport, Ref<World>());
return data.viewport->find_world();
}
void Spatial::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
_change_notify("visible");
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
_update_gizmo();
}
#endif
for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
Spatial *c = E->get();
if (!c || !c->data.visible) {
continue;
}
c->_propagate_visibility_changed();
}
}
void Spatial::show() {
if (data.visible) {
return;
}
data.visible = true;
if (!is_inside_tree()) {
return;
}
_propagate_visibility_changed();
}
void Spatial::hide() {
if (!data.visible) {
return;
}
data.visible = false;
if (!is_inside_tree()) {
return;
}
_propagate_visibility_changed();
}
bool Spatial::is_visible_in_tree() const {
const Spatial *s = this;
while (s) {
if (!s->data.visible) {
return false;
}
s = s->data.parent;
}
return true;
}
void Spatial::set_visible(bool p_visible) {
if (p_visible) {
show();
} else {
hide();
}
}
bool Spatial::is_visible() const {
return data.visible;
}
void Spatial::rotate_object_local(const Vector3 &p_axis, float p_angle) {
Transform t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
void Spatial::rotate(const Vector3 &p_axis, float p_angle) {
Transform t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Spatial::rotate_x(float p_angle) {
Transform t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Spatial::rotate_y(float p_angle) {
Transform t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Spatial::rotate_z(float p_angle) {
Transform t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Spatial::translate(const Vector3 &p_offset) {
Transform t = get_transform();
t.translate(p_offset);
set_transform(t);
}
void Spatial::translate_object_local(const Vector3 &p_offset) {
Transform t = get_transform();
Transform s;
s.translate(p_offset);
set_transform(t * s);
}
void Spatial::scale(const Vector3 &p_ratio) {
Transform t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Spatial::scale_object_local(const Vector3 &p_scale) {
Transform t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) {
Transform t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Spatial::global_scale(const Vector3 &p_scale) {
Transform t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Spatial::global_translate(const Vector3 &p_offset) {
Transform t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Spatial::orthonormalize() {
Transform t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Spatial::set_identity() {
set_transform(Transform());
}
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
Vector3 origin(get_global_transform().origin);
look_at_from_position(origin, p_target, p_up);
}
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up == Vector3(), "The up vector can't be zero, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_scale());
lookat = lookat.looking_at(p_target, p_up);
set_global_transform(lookat);
set_scale(original_scale);
}
Vector3 Spatial::to_local(Vector3 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Vector3 Spatial::to_global(Vector3 p_local) const {
return get_global_transform().xform(p_local);
}
void Spatial::set_notify_transform(bool p_enable) {
data.notify_transform = p_enable;
}
bool Spatial::is_transform_notification_enabled() const {
return data.notify_transform;
}
void Spatial::set_notify_local_transform(bool p_enable) {
data.notify_local_transform = p_enable;
}
bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
void Spatial::force_update_transform() {
ERR_FAIL_COND(!is_inside_tree());
if (!xform_change.in_list()) {
return; //nothing to update
}
get_tree()->xform_change_list.remove(&xform_change);
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Spatial::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Spatial::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform_interpolated"), &Spatial::get_global_transform_interpolated);
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Spatial::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmo"), &Spatial::get_gizmo);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);
ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide);
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform);
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Spatial::rotate);
ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Spatial::global_rotate);
ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Spatial::global_scale);
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate);
ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Spatial::rotate_object_local);
ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Spatial::scale_object_local);
ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Spatial::translate_object_local);
ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Spatial::rotate_x);
ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Spatial::rotate_y);
ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Spatial::rotate_z);
ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position);
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_GAMEPLAY);
BIND_CONSTANT(NOTIFICATION_EXIT_GAMEPLAY);
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Matrix", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
ADD_SIGNAL(MethodInfo("gameplay_entered"));
ADD_SIGNAL(MethodInfo("gameplay_exited"));
}
Spatial::Spatial() :
xform_change(this) {
data.dirty = DIRTY_NONE;
data.children_lock = 0;
data.ignore_notification = false;
data.toplevel = false;
data.toplevel_active = false;
data.scale = Vector3(1, 1, 1);
data.viewport = nullptr;
data.inside_world = false;
data.visible = true;
data.disable_scale = false;
data.vi_visible = true;
data.physics_interpolation_data = nullptr;
#ifdef TOOLS_ENABLED
data.gizmo_disabled = false;
data.gizmo_dirty = false;
#endif
data.notify_local_transform = false;
data.notify_transform = false;
data.parent = nullptr;
data.C = nullptr;
}
Spatial::~Spatial() {
if (data.physics_interpolation_data) {
memdelete(data.physics_interpolation_data);
data.physics_interpolation_data = nullptr;
}
}