godot/platform
Rémi Verschelde 523e46ad0a Revert "Make editor compatible with Windows high contrast themes"
This reverts commit 85a5290ee8.

The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452.
2016-07-18 00:24:21 +02:00
..
android Fix crash in FileAccessJAndroid::file_exists (does not free local ref) 2016-07-11 12:41:54 +08:00
bb10 Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
haiku Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
iphone added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
javascript Pass mouse position to Input singleton in web export 2016-07-08 20:09:25 +02:00
osx OSX export: Default to fat format, make it an enum 2016-07-09 00:46:10 +02:00
server Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
windows Revert "Make editor compatible with Windows high contrast themes" 2016-07-18 00:24:21 +02:00
winrt WinRT: Add missing license file for ANGLE 2016-07-14 08:49:02 +02:00
x11 line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage. 2016-07-09 14:56:08 -03:00