godot/platform/android
Rémi Verschelde 06136d433b
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.

(cherry picked from commit c7b53c03ae)
(cherry picked from commit e94161dada)
2021-05-04 12:54:34 +02:00
..
api Modernize Thread 2021-02-18 11:58:08 +01:00
export Merge pull request #47954 from m4gr3d/automatically_remove_legacy_storage_attribute 2021-04-16 17:11:22 +02:00
java [Android] fix generateDevTemplate 2021-04-30 12:06:39 +02:00
plugin Expose GodotPlugin's utility methods used for registration and signal emitting. 2021-02-15 15:57:36 -08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
android_keys_utils.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
android_keys_utils.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_driver_jandroid.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
audio_driver_jandroid.h Modernize Mutex 2021-02-18 11:58:08 +01:00
audio_driver_opensl.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
audio_driver_opensl.h Modernize Mutex 2021-02-18 11:58:08 +01:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
dir_access_jandroid.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
dir_access_jandroid.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
file_access_android.cpp Android: Fix get_buffer false positive on empty dest buffer 2021-04-23 22:02:34 +02:00
file_access_android.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
java_class_wrapper.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
java_godot_io_wrapper.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
java_godot_io_wrapper.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
java_godot_lib_jni.cpp Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:20:43 -07:00
java_godot_lib_jni.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
java_godot_wrapper.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
java_godot_wrapper.h Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:20:43 -07:00
jni_utils.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
jni_utils.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
net_socket_android.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
net_socket_android.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
os_android.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
os_android.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_android.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_android.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Modernize Thread 2021-02-18 11:58:08 +01:00
thread_jandroid.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
thread_jandroid.h Modernize Thread 2021-02-18 11:58:08 +01:00