godot/platform/x11
Rémi Verschelde feac30b96a
Linux: Remove use_static_cpp override on x86_32
After further testing it seems to work fine now when building binaries with GCC 5
on Ubuntu 16.04 (previously we were using GCC 9 on Ubuntu 14.04).

Follow-up to #45629.

(cherry picked from commit aa15ad72ee)
2021-04-27 13:44:28 +02:00
..
export
SCsub
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect.py Linux: Remove use_static_cpp override on x86_32 2021-04-27 13:44:28 +02:00
detect_prime.cpp Add 'AMD' GPU vendor name to PRIME detector 2021-02-20 02:03:05 +01:00
detect_prime.h
godot_x11.cpp
joypad_linux.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
joypad_linux.h Modernize atomics 2021-02-18 12:23:25 +01:00
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Linux: Fix PRIME detection on Steam 2021-03-08 16:03:24 +01:00
os_x11.h Modernize Thread 2021-02-18 11:58:08 +01:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h