118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H
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#define ANIMATION_BLEND_SPACE_1D_EDITOR_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_blend_space_1d.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
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GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer)
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Ref<AnimationNodeBlendSpace1D> blend_space;
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HBoxContainer *goto_parent_hb;
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ToolButton *goto_parent;
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PanelContainer *panel;
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ToolButton *tool_blend;
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ToolButton *tool_select;
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ToolButton *tool_create;
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VSeparator *tool_erase_sep;
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ToolButton *tool_erase;
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ToolButton *snap;
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SpinBox *snap_value;
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LineEdit *label_value;
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SpinBox *max_value;
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SpinBox *min_value;
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HBoxContainer *edit_hb;
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SpinBox *edit_value;
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Button *open_editor;
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int selected_point;
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Control *blend_space_draw;
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PanelContainer *error_panel;
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Label *error_label;
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bool updating;
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UndoRedo *undo_redo;
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static AnimationNodeBlendSpace1DEditor *singleton;
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void _blend_space_gui_input(const Ref<InputEvent> &p_event);
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void _blend_space_draw();
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void _update_space();
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void _config_changed(double);
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void _labels_changed(String);
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void _snap_toggled();
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PopupMenu *menu;
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PopupMenu *animations_menu;
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Vector<String> animations_to_add;
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float add_point_pos;
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Vector<float> points;
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bool dragging_selected_attempt;
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bool dragging_selected;
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Vector2 drag_from;
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Vector2 drag_ofs;
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void _add_menu_type(int p_index);
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void _add_animation_type(int p_index);
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void _tool_switch(int p_tool);
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void _update_edited_point_pos();
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void _update_tool_erase();
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void _erase_selected();
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void _edit_point_pos(double);
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void _open_editor();
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void _goto_parent();
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void _removed_from_graph();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
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void edit(AnimationNodeBlendSpace1D *p_blend_space);
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AnimationNodeBlendSpace1DEditor();
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};
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class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin)
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AnimationNodeBlendSpace1DEditor *anim_tree_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "BlendSpace1D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node);
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~AnimationNodeBlendSpace1DEditorPlugin();
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};
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#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H
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