godot/editor/plugins/animation_blend_space_1d_ed...

118 lines
2.7 KiB
C++

#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H
#define ANIMATION_BLEND_SPACE_1D_EDITOR_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer)
Ref<AnimationNodeBlendSpace1D> blend_space;
HBoxContainer *goto_parent_hb;
ToolButton *goto_parent;
PanelContainer *panel;
ToolButton *tool_blend;
ToolButton *tool_select;
ToolButton *tool_create;
VSeparator *tool_erase_sep;
ToolButton *tool_erase;
ToolButton *snap;
SpinBox *snap_value;
LineEdit *label_value;
SpinBox *max_value;
SpinBox *min_value;
HBoxContainer *edit_hb;
SpinBox *edit_value;
Button *open_editor;
int selected_point;
Control *blend_space_draw;
PanelContainer *error_panel;
Label *error_label;
bool updating;
UndoRedo *undo_redo;
static AnimationNodeBlendSpace1DEditor *singleton;
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
void _blend_space_draw();
void _update_space();
void _config_changed(double);
void _labels_changed(String);
void _snap_toggled();
PopupMenu *menu;
PopupMenu *animations_menu;
Vector<String> animations_to_add;
float add_point_pos;
Vector<float> points;
bool dragging_selected_attempt;
bool dragging_selected;
Vector2 drag_from;
Vector2 drag_ofs;
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
void _tool_switch(int p_tool);
void _update_edited_point_pos();
void _update_tool_erase();
void _erase_selected();
void _edit_point_pos(double);
void _open_editor();
void _goto_parent();
void _removed_from_graph();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
void edit(AnimationNodeBlendSpace1D *p_blend_space);
AnimationNodeBlendSpace1DEditor();
};
class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin)
AnimationNodeBlendSpace1DEditor *anim_tree_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "BlendSpace1D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node);
~AnimationNodeBlendSpace1DEditorPlugin();
};
#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H