38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.6">
|
|
<brief_description>
|
|
Defines a 2D collision polygon.
|
|
</brief_description>
|
|
<description>
|
|
Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
|
|
Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
|
|
</member>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
|
|
If [code]true[/code] no collisions will be detected.
|
|
</member>
|
|
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
|
|
If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
|
|
</member>
|
|
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
|
|
The polygon's list of vertices. The final point will be connected to the first.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
|
|
Collisions will include the polygon and its contained area.
|
|
</constant>
|
|
<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
|
|
Collisions will only include the polygon edges.
|
|
</constant>
|
|
</constants>
|
|
</class>
|