78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*************************************************************************/
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/* quad.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef QUAD_H
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#define QUAD_H
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#include "scene/3d/visual_instance.h"
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#include "rid.h"
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class Quad : public GeometryInstance {
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OBJ_TYPE(Quad,GeometryInstance);
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Vector3::Axis axis;
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bool centered;
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Vector2 offset;
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Vector2 size;
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AABB aabb;
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bool configured;
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bool pending_update;
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RID mesh;
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void _update();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_axis(Vector3::Axis p_axis);
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Vector3::Axis get_axis() const;
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void set_size(const Vector2& p_sizze);
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Vector2 get_size() const;
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void set_offset(const Vector2& p_offset);
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Vector2 get_offset() const;
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void set_centered(bool p_enabled);
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bool is_centered() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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virtual AABB get_aabb() const;
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Quad();
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};
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#endif // QUAD_H
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