godot/scene
Andrii Doroshenko (Xrayez) 528056a3c5 Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
2020-08-30 23:44:41 +03:00
..
2d Merge pull request #40302 from verdog/camera-bounds-fix 2020-08-27 09:58:24 +02:00
3d Ensure node's area tree signals are disconnected when clearing monitoring, 2020-08-23 11:13:02 +01:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Skip indentation of empty lines when indenting a selection. 2020-08-14 23:53:34 +10:00
main Revert "Fixes for windows in X11 tiling WMs" 2020-08-19 12:37:59 -03:00
resources Make `AnimatedTexture.MAX_FRAMES` public 2020-08-30 23:44:41 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Add Viewport/SubViewport node compatibility 2020-08-23 20:18:11 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00