godot/platform/web
Eoin O'Neill 5120afc236 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819

(cherry picked from commit 5a08091168)
2023-04-26 14:51:00 +02:00
..
api
export
js
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-26 14:51:00 +02:00
audio_driver_web.h
detect.py
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
logo.svg
os_web.cpp
os_web.h
package-lock.json
package.json
platform_config.h
run_icon.svg
serve.py
web_main.cpp
web_runtime.cpp

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.