godot/scene/resources/external_texture.h

67 lines
3.0 KiB
C++

/**************************************************************************/
/* external_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EXTERNAL_TEXTURE_H
#define EXTERNAL_TEXTURE_H
#include "scene/resources/texture.h"
// External textures as defined by OES_EGL_image_external (GLES) or VK_ANDROID_external_memory_android_hardware_buffer (Vulkan).
class ExternalTexture : public Texture2D {
GDCLASS(ExternalTexture, Texture2D);
private:
RID texture;
Size2 size = Size2(256, 256);
uint64_t external_buffer = 0;
protected:
static void _bind_methods();
public:
uint64_t get_external_texture_id() const;
virtual Size2 get_size() const override;
void set_size(const Size2 &p_size);
void set_external_buffer_id(uint64_t p_external_buffer);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
ExternalTexture();
~ExternalTexture();
};
#endif // EXTERNAL_TEXTURE_H