godot/scene/2d
Juan Linietsky a501ee355b properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
..
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animated_sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animated_sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
camera_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_item.cpp -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
canvas_item.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_modulate.cpp Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
canvas_modulate.h
collision_object_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_2d.h Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.h
navigation2d.cpp -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
navigation2d.h
navigation_polygon.cpp -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense 2015-12-28 21:05:57 -03:00
navigation_polygon.h
node_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
physics_body_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
screen_button.cpp -Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286 2016-01-02 11:23:30 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tile_map.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tile_map.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
y_sort.cpp
y_sort.h