godot/platform/android
Fredia Huya-Kouadio c1acddfeb4 Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
..
api Remove the limit on the number of the SignalInfo function parameters 2024-06-05 09:21:30 +08:00
doc_classes Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
export Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog. 2024-07-27 01:33:59 +02:00
java Merge pull request #92859 from Summersay415/do-not-strip 2024-07-28 17:46:31 +02:00
plugin Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled 2024-07-29 06:48:49 -07:00
android_input_handler.cpp Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_input_handler.h Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone 2023-05-31 00:58:27 -07:00
audio_driver_opensl.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py Disable FP contraction. 2024-07-23 14:33:51 +03:00
dir_access_jandroid.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
dir_access_jandroid.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
display_server_android.cpp Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
display_server_android.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
file_access_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
file_access_android.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
file_access_filesystem_jandroid.cpp Cleanup Android file errors 2024-04-22 07:48:45 -07:00
file_access_filesystem_jandroid.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
java_class_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
java_godot_lib_jni.cpp Fix the cleanup logic for the Android render thread 2024-07-24 10:17:46 -07:00
java_godot_lib_jni.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
java_godot_view_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Fix the cleanup logic for the Android render thread 2024-07-24 10:17:46 -07:00
java_godot_wrapper.h Fix the cleanup logic for the Android render thread 2024-07-24 10:17:46 -07:00
jni_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
jni_utils.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
net_socket_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
net_socket_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
os_android.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
os_android.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rendering_context_driver_vulkan_android.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
string_android.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
tts_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.