godot/platform/windows
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
..
export
SCsub
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
godot.ico
godot.natvis
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
windows_terminal_logger.cpp
windows_terminal_logger.h