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52f6ac81be
godot
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platform
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bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
..
android
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
iphone
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
javascript
Merge pull request
#40755
from Faless/js/fix_and_cancel_swap
2020-07-27 14:32:48 +02:00
linuxbsd
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
osx
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
server
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
2020-07-24 13:05:33 +01:00
uwp
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
windows
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
register_platform_apis.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00