godot/platform/windows/export/export.cpp

178 lines
7.5 KiB
C++

/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_export.h"
#include "editor/editor_settings.h"
#include "os/file_access.h"
#include "os/os.h"
#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
public:
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_export_options(List<ExportOption> *r_options);
};
Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
if (err != OK) {
return err;
}
String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
if (rcedit_path == String()) {
return OK;
}
if (!FileAccess::exists(rcedit_path)) {
ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
#ifndef WINDOWS_ENABLED
// On non-Windows we need WINE to run rcedit
String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
if (wine_path != String() && !FileAccess::exists(wine_path)) {
ERR_PRINTS("Could not find wine executable at " + wine_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
if (wine_path == String()) {
wine_path = "wine"; // try to run wine from PATH
}
#endif
String icon_path = p_preset->get("application/icon");
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
String product_name = p_preset->get("application/product_name");
String file_description = p_preset->get("application/file_description");
String copyright = p_preset->get("application/copyright");
String trademarks = p_preset->get("application/trademarks");
String comments = p_preset->get("application/comments");
List<String> args;
args.push_back(p_path);
if (icon_path != String()) {
args.push_back("--set-icon");
args.push_back(icon_path);
}
if (file_verion != String()) {
args.push_back("--set-file-version");
args.push_back(file_verion);
}
if (product_version != String()) {
args.push_back("--set-product-version");
args.push_back(product_version);
}
if (company_name != String()) {
args.push_back("--set-version-string");
args.push_back("CompanyName");
args.push_back(company_name);
}
if (product_name != String()) {
args.push_back("--set-version-string");
args.push_back("ProductName");
args.push_back(product_name);
}
if (file_description != String()) {
args.push_back("--set-version-string");
args.push_back("FileDescription");
args.push_back(file_description);
}
if (copyright != String()) {
args.push_back("--set-version-string");
args.push_back("LegalCopyright");
args.push_back(copyright);
}
if (trademarks != String()) {
args.push_back("--set-version-string");
args.push_back("LegalTrademarks");
args.push_back(trademarks);
}
#ifdef WINDOWS_ENABLED
OS::get_singleton()->execute(rcedit_path, args, true);
#else
// On non-Windows we need WINE to run rcedit
args.push_front(rcedit_path);
OS::get_singleton()->execute(wine_path, args, true);
#endif
return OK;
}
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
void register_windows_exporter() {
EDITOR_DEF("export/windows/rcedit", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
#ifndef WINDOWS_ENABLED
// On non-Windows we need WINE to run rcedit
EDITOR_DEF("export/windows/wine", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
#endif
Ref<EditorExportPlatformWindows> platform;
platform.instance();
Ref<Image> img = memnew(Image(_windows_logo));
Ref<ImageTexture> logo;
logo.instance();
logo->create_from_image(img);
platform->set_logo(logo);
platform->set_name("Windows Desktop");
platform->set_extension("exe");
platform->set_release_32("windows_32_release.exe");
platform->set_debug_32("windows_32_debug.exe");
platform->set_release_64("windows_64_release.exe");
platform->set_debug_64("windows_64_debug.exe");
platform->set_os_name("Windows");
EditorExport::get_singleton()->add_export_platform(platform);
}