godot/platform/android/SCsub
Fredia Huya-Kouadio f7ee97d6d7 Update the gradle build tasks to generate play store builds.
Configure the gradle builds to sign and build the release version of the Godot Android Editor

(cherry picked from commit 0d569bea5d)
2023-06-29 16:03:21 +02:00

80 lines
2.4 KiB
Python

#!/usr/bin/env python
Import("env")
android_files = [
"os_android.cpp",
"android_input_handler.cpp",
"file_access_android.cpp",
"file_access_filesystem_jandroid.cpp",
"audio_driver_opensl.cpp",
"dir_access_jandroid.cpp",
"tts_android.cpp",
"thread_jandroid.cpp",
"net_socket_android.cpp",
"java_godot_lib_jni.cpp",
"java_class_wrapper.cpp",
"java_godot_wrapper.cpp",
"java_godot_view_wrapper.cpp",
"java_godot_io_wrapper.cpp",
"jni_utils.cpp",
"android_keys_utils.cpp",
"display_server_android.cpp",
"plugin/godot_plugin_jni.cpp",
"vulkan/vulkan_context_android.cpp",
]
env_android = env.Clone()
android_objects = []
for x in android_files:
android_objects.append(env_android.SharedObject(x))
env_thirdparty = env_android.Clone()
env_thirdparty.disable_warnings()
thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
android_objects.append(thirdparty_obj)
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
# Needed to force rebuilding the platform files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)
lib_arch_dir = ""
if env["arch"] == "arm32":
lib_arch_dir = "armeabi-v7a"
elif env["arch"] == "arm64":
lib_arch_dir = "arm64-v8a"
elif env["arch"] == "x86_32":
lib_arch_dir = "x86"
elif env["arch"] == "x86_64":
lib_arch_dir = "x86_64"
else:
print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
if lib_arch_dir != "":
if env.dev_build:
lib_type_dir = "dev"
elif env.debug_features:
if env.editor_build and env["store_release"]:
lib_type_dir = "release"
else:
lib_type_dir = "debug"
else: # Release
lib_type_dir = "release"
if env.editor_build:
lib_tools_dir = "tools/"
else:
lib_tools_dir = ""
out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
env_android.Command(
out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
)
stl_lib_path = (
str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
)
env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))