5335a0368c
This is only available on the GLES3 backend. This can be useful for advanced shaders, but it should generally not be enabled otherwise as full precision has a performance cost. For general-purpose rendering, the built-in debanding filter should be used to reduce banding instead. |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |