godot/servers
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
..
arvr Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
audio Fix Godot's cubic resampling algorithm 2021-08-06 11:45:08 +02:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
physics Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_2d Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
visual Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
arvr_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
arvr_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
audio_server.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
audio_server.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
physics_2d_server.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_2d_server.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_server.cpp Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_server.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server.cpp Merge pull request #51376 from The-O-King/vertex_buffer_alignment 2021-08-12 07:13:45 +02:00
visual_server.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00