.. |
joints
|
clang-format: Various fixes to comments alignment from `clang-format` 13
|
2021-10-28 15:43:36 +02:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
gjk_epa.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
gjk_epa.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_area_3d.cpp
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_area_3d.h
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_area_pair_3d.cpp
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_area_pair_3d.h
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_body_3d.cpp
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_body_3d.h
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_body_direct_state_3d.cpp
|
Expose local center of mass in physics servers
|
2021-11-08 16:17:57 -07:00 |
godot_body_direct_state_3d.h
|
Expose local center of mass in physics servers
|
2021-11-08 16:17:57 -07:00 |
godot_body_pair_3d.cpp
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
godot_body_pair_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d_bvh.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d_bvh.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_collision_object_3d.cpp
|
Rename AABB `get_area` to `get_volume`
|
2021-11-05 18:22:42 -04:00 |
godot_collision_object_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d.cpp
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
godot_collision_solver_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d_sat.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d_sat.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_constraint_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_joint_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
godot_physics_server_3d.cpp
|
Merge pull request #54810 from nekomatata/area-separate-override-modes
|
2021-11-11 15:11:21 -07:00 |
godot_physics_server_3d.h
|
Separate space override modes for gravity/damping in Area
|
2021-11-09 10:29:24 -07:00 |
godot_shape_3d.cpp
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
godot_shape_3d.h
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
godot_soft_body_3d.cpp
|
Merge pull request #54810 from nekomatata/area-separate-override-modes
|
2021-11-11 15:11:21 -07:00 |
godot_soft_body_3d.h
|
Merge pull request #54810 from nekomatata/area-separate-override-modes
|
2021-11-11 15:11:21 -07:00 |
godot_space_3d.cpp
|
Add raycast options to hit when starting inside / hit back faces
|
2021-11-10 17:43:35 -07:00 |
godot_space_3d.h
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
godot_step_3d.cpp
|
ThreadWorkPool no longer starts worker threads if given zero work.
|
2021-11-01 19:19:25 +00:00 |
godot_step_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |