5345cf3e75
- Tweak CPUParticles3D editor gizmo icon to use the same outline color as other gizmo icons. Make the internal icon easier to see by using an orange color instead of gray. Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
175 lines
6.0 KiB
C++
175 lines
6.0 KiB
C++
/**************************************************************************/
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/* decal_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "decal_gizmo_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/decal.h"
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DecalGizmoPlugin::DecalGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
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create_icon_material("decal_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDecal"), EditorStringName(EditorIcons)));
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create_material("decal_material", gizmo_color);
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create_handle_material("handles");
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}
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bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Decal>(p_spatial) != nullptr;
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}
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String DecalGizmoPlugin::get_gizmo_name() const {
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return "Decal";
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}
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int DecalGizmoPlugin::get_priority() const {
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return -1;
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}
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String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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switch (p_id) {
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case 0:
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return "Size X";
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case 1:
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return "Size Y";
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case 2:
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return "Size Z";
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}
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return "";
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}
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Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
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return decal->get_size();
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}
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void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
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Transform3D gt = decal->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 size = decal->get_size();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
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Vector3 axis;
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axis[p_id] = 1.0;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
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float d = ra[p_id] * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001) {
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d = 0.001;
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}
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size[p_id] = d;
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decal->set_size(size);
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}
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void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
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Vector3 restore = p_restore;
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if (p_cancel) {
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decal->set_size(restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Decal Size"));
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ur->add_do_method(decal, "set_size", decal->get_size());
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ur->add_undo_method(decal, "set_size", restore);
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ur->commit_action();
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}
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void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
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p_gizmo->clear();
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Vector<Vector3> lines;
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Vector3 size = decal->get_size();
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AABB aabb;
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aabb.position = -size / 2;
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aabb.size = size;
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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aabb.get_edge(i, a, b);
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if (a.y == b.y) {
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lines.push_back(a);
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lines.push_back(b);
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} else {
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Vector3 ah = a.lerp(b, 0.2);
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lines.push_back(a);
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lines.push_back(ah);
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Vector3 bh = b.lerp(a, 0.2);
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lines.push_back(b);
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lines.push_back(bh);
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}
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}
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float half_size_y = size.y / 2;
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lines.push_back(Vector3(0, half_size_y, 0));
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lines.push_back(Vector3(0, half_size_y * 1.2, 0));
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Vector<Vector3> handles;
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for (int i = 0; i < 3; i++) {
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Vector3 ax;
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ax[i] = aabb.position[i] + aabb.size[i];
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handles.push_back(ax);
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}
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Ref<Material> material = get_material("decal_material", p_gizmo);
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const Ref<Material> icon = get_material("decal_icon", p_gizmo);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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p_gizmo->add_handles(handles, get_material("handles"));
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}
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