godot/scene
Rémi Verschelde 5352490cc9
Merge pull request #84384 from zeux/meshopt-update
meshoptimizer: Update to v0.20 (with a reduced patch)
2023-12-12 10:39:28 +01:00
..
2d Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
3d Merge pull request #85120 from dsnopek/gl-lightmap 2023-12-08 15:23:27 +01:00
animation Merge pull request #85794 from TokageItLab/stablemixer 2023-12-12 00:33:01 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #86034 from kleonc/color_picker_alpha_slider_fix_arrow_offset 2023-12-12 00:34:37 +01:00
main Merge pull request #85313 from kitbdev/fix-exit-hide 2023-12-08 15:23:32 +01:00
resources Merge pull request #84384 from zeux/meshopt-update 2023-12-12 10:39:28 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub