godot/platform/macos/joypad_macos.h

125 lines
4.4 KiB
C++

/*************************************************************************/
/* joypad_macos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JOYPAD_MACOS_H
#define JOYPAD_MACOS_H
#ifdef MACOS_10_0_4
#import <IOKit/hidsystem/IOHIDUsageTables.h>
#else
#import <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
#endif
#import <ForceFeedback/ForceFeedback.h>
#import <ForceFeedback/ForceFeedbackConstants.h>
#import <IOKit/hid/IOHIDLib.h>
#include "core/input/input.h"
struct rec_element {
IOHIDElementRef ref;
IOHIDElementCookie cookie;
uint32_t usage = 0;
int min = 0;
int max = 0;
struct Comparator {
bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
};
};
struct joypad {
IOHIDDeviceRef device_ref = nullptr;
Vector<rec_element> axis_elements;
Vector<rec_element> button_elements;
Vector<rec_element> hat_elements;
int id = 0;
bool offset_hat = false;
io_service_t ffservice = 0; // Interface for force feedback, 0 = no ff.
FFCONSTANTFORCE ff_constant_force;
FFDeviceObjectReference ff_device = nullptr;
FFEffectObjectReference ff_object = nullptr;
uint64_t ff_timestamp = 0;
LONG *ff_directions = nullptr;
FFEFFECT ff_effect;
DWORD *ff_axes = nullptr;
void add_hid_elements(CFArrayRef p_array);
void add_hid_element(IOHIDElementRef p_element);
bool has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const;
bool config_force_feedback(io_service_t p_service);
bool check_ff_features();
int get_hid_element_state(rec_element *p_element) const;
void free();
joypad();
};
class JoypadMacOS {
enum {
JOYPADS_MAX = 16,
};
private:
Input *input = nullptr;
IOHIDManagerRef hid_manager;
Vector<joypad> device_list;
bool have_device(IOHIDDeviceRef p_device) const;
bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy);
int get_joy_index(int p_id) const;
int get_joy_ref(IOHIDDeviceRef p_device) const;
void poll_joypads() const;
void config_hid_manager(CFArrayRef p_matching_array) const;
void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
public:
void process_joypads();
void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
JoypadMacOS(Input *in);
~JoypadMacOS();
};
#endif // JOYPAD_MACOS_H