godot/platform
Leon Krause 61026e62bf Check only for WebGL 1.0, move test to HTML file
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.

The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
..
android Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc) 2018-03-13 10:42:23 +01:00
javascript Check only for WebGL 1.0, move test to HTML file 2018-03-15 04:04:24 +01:00
osx Improved error checking at EditorExportPlatformPC::export_project 2018-03-06 14:23:17 -03:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:46:54 +01:00
uwp Enable SCons to autodetect Windows MSVC compiler 2018-03-13 09:51:05 -04:00
windows Enable SCons to autodetect Windows MSVC compiler 2018-03-13 09:51:05 -04:00
x11 Explicitly set OpenGL profile to core (X11, Windows). 2018-03-06 15:53:30 +02:00
SCsub Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00