godot/servers/rendering/renderer_rd/forward_clustered
Dario 293302ccd8 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
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render_forward_clustered.cpp Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
render_forward_clustered.h Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
scene_shader_forward_clustered.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_shader_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00