godot/core/os/main_loop.cpp
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00

125 lines
5.0 KiB
C++

/*************************************************************************/
/* main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main_loop.h"
#include "core/script_language.h"
void MainLoop::_bind_methods() {
ClassDB::bind_method(D_METHOD("input_event", "event"), &MainLoop::input_event);
ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text);
ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_input_text", PropertyInfo(Variant::STRING, "text")));
BIND_VMETHOD(MethodInfo("_initialize"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_drop_files", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "from_screen")));
BIND_VMETHOD(MethodInfo("_finalize"));
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
};
void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
init_script = p_init_script;
}
MainLoop::MainLoop() {
}
MainLoop::~MainLoop() {
}
void MainLoop::input_text(const String &p_text) {
if (get_script_instance())
get_script_instance()->call("_input_text", p_text);
}
void MainLoop::input_event(const Ref<InputEvent> &p_event) {
if (get_script_instance())
get_script_instance()->call("_input_event", p_event);
}
void MainLoop::init() {
if (init_script.is_valid())
set_script(init_script.get_ref_ptr());
if (get_script_instance())
get_script_instance()->call("_initialize");
}
bool MainLoop::iteration(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_iteration", p_time);
return false;
}
bool MainLoop::idle(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_idle", p_time);
return false;
}
void MainLoop::drop_files(const Vector<String> &p_files, int p_from_screen) {
if (get_script_instance())
get_script_instance()->call("_drop_files", p_files, p_from_screen);
}
void MainLoop::finish() {
if (get_script_instance()) {
get_script_instance()->call("_finalize");
set_script(RefPtr()); //clear script
}
}