240 lines
8.9 KiB
C++
240 lines
8.9 KiB
C++
/*************************************************************************/
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/* gd_glue.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_glue.h"
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#ifdef MONO_GLUE_ENABLED
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#include "core/array.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/variant_parser.h"
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#include "../mono_gd/gd_mono_utils.h"
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MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
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Variant ret;
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PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
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PoolByteArray::Read r = varr.read();
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Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
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if (err != OK) {
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ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
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Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
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const Variant *args[1] = { &what };
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Variant::CallError ce;
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Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
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ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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int godot_icall_GD_hash(MonoObject *p_var) {
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return GDMonoMarshal::mono_object_to_variant(p_var).hash();
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}
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MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
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return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
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}
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void godot_icall_GD_print(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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print_line(str);
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}
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void godot_icall_GD_printerr(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
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}
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void godot_icall_GD_printraw(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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OS::get_singleton()->print("%s", str.utf8().get_data());
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}
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void godot_icall_GD_prints(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++) {
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if (i)
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str += " ";
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str += what[i].operator String();
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}
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print_line(str);
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}
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void godot_icall_GD_printt(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++) {
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if (i)
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str += "\t";
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str += what[i].operator String();
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}
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print_line(str);
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}
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double godot_icall_GD_randf() {
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return Math::randf();
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}
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uint32_t godot_icall_GD_randi() {
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return Math::rand();
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}
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void godot_icall_GD_randomize() {
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Math::randomize();
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}
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double godot_icall_GD_rand_range(double from, double to) {
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return Math::random(from, to);
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}
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uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
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int ret = Math::rand_from_seed(&seed);
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*newSeed = seed;
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return ret;
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}
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void godot_icall_GD_seed(uint64_t p_seed) {
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Math::seed(p_seed);
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}
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MonoString *godot_icall_GD_str(MonoArray *p_what) {
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String str;
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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for (int i = 0; i < what.size(); i++) {
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String os = what[i].operator String();
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if (i == 0)
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str = os;
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else
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str += os;
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}
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return GDMonoMarshal::mono_string_from_godot(str);
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}
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MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
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Variant ret;
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VariantParser::StreamString ss;
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ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
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String errs;
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int line;
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Error err = VariantParser::parse(&ss, ret, errs, line);
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if (err != OK) {
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String err_str = "Parse error at line " + itos(line) + ": " + errs;
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ERR_PRINTS(err_str);
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ret = err_str;
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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bool godot_icall_GD_type_exists(MonoString *p_type) {
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return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
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}
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void godot_icall_GD_pusherror(MonoString *p_str) {
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ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
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}
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void godot_icall_GD_pushwarning(MonoString *p_str) {
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WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
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}
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MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
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Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
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PoolByteArray barr;
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int len;
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Error err = encode_variant(var, NULL, len);
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ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
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ERR_FAIL_COND_V(err != OK, NULL);
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barr.resize(len);
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{
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PoolByteArray::Write w = barr.write();
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encode_variant(var, w.ptr(), len);
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}
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return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
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}
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MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
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String vars;
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VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
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return GDMonoMarshal::mono_string_from_godot(vars);
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}
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void godot_register_gd_icalls() {
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mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
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mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
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mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
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mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
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mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
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mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
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mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
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mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
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mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
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mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
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mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
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mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
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mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
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mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
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mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
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mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
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}
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#endif // MONO_GLUE_ENABLED
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