c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
/*************************************************************************/
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/* os_unix.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_UNIX_H
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#define OS_UNIX_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef UNIX_ENABLED
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#include "os/os.h"
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#include "drivers/unix/ip_unix.h"
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class OS_Unix : public OS {
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uint64_t ticks_start;
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protected:
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// UNIX only handles the core functions.
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// inheriting platforms under unix (eg. X11) should handle the rest
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//virtual int get_video_driver_count() const;
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//virtual const char * get_video_driver_name(int p_driver) const;
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//virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual int unix_initialize_audio(int p_audio_driver);
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//virtual void initialize(int p_video_driver,int p_audio_driver);
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//virtual void finalize();
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virtual void finalize_core();
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String stdin_buf;
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String get_global_settings_path() const;
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public:
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virtual void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type=ERR_ERROR);
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virtual void print(const char *p_format, ... );
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virtual void vprint(const char* p_format, va_list p_list,bool p_stderr=false);
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virtual void alert(const String& p_alert,const String& p_title="ALERT!");
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virtual String get_stdin_string(bool p_block);
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//virtual void set_mouse_show(bool p_show);
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//virtual void set_mouse_grab(bool p_grab);
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//virtual bool is_mouse_grab_enabled() const = 0;
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//virtual void get_mouse_pos(int &x, int &y) const;
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//virtual void set_window_title(const String& p_title);
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//virtual void set_video_mode(const VideoMode& p_video_mode);
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//virtual VideoMode get_video_mode() const;
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//virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const;
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virtual Error set_cwd(const String& p_cwd);
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virtual String get_name();
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual uint64_t get_system_time_secs() const;
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL);
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virtual Error kill(const ProcessID& p_pid);
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virtual int get_process_ID() const;
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virtual bool has_environment(const String& p_var) const;
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virtual String get_environment(const String& p_var) const;
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virtual String get_locale() const;
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virtual int get_processor_count() const;
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virtual void debug_break();
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virtual String get_installed_templates_path() const;
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virtual String get_executable_path() const;
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virtual String get_data_dir() const;
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//virtual void run( MainLoop * p_main_loop );
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};
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#endif
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#endif
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