godot/demos/2d/isometric_light/engine.cfg
Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00

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222 B
INI

[application]
main_scene="res://map.scn"
[input]
up=[key(Up), key(W)]
down=[key(S), key(Down)]
left=[key(Left), key(A)]
right=[key(Right), key(D)]
[rasterizer]
shadow_filter=0
[render]
default_clear_color=#ff000000