df7fab51a3
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation. This PR flushes the transforms at the end of the physics tick when physics interpolation is active. |
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.. | ||
tests | ||
SCsub | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main.cpp | ||
main.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
performance.cpp | ||
performance.h | ||
splash.png |