godot/platform
mdavisprog 53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
..
android Check for null when retrieving clip data item text on Android 2022-05-05 13:44:00 +02:00
iphone Fix simulatenous touches for different touch types 2022-05-05 13:49:50 +02:00
javascript Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
osx [macOS, 3.x] Fix OpenGL color space on HDR displays. 2022-04-13 10:34:09 +03:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
windows Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
x11 [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00