godot/platform
Rémi Verschelde 98d0bf7d7a assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.

(cherry picked from commit 9d8a9ea826)
2020-03-06 23:53:23 +01:00
..
android SCons: Explicitly define our C (C11) and C++ (C++14) standards 2020-03-04 14:12:19 +01:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
javascript Fixes touch events for HTML 2020-03-04 12:40:15 +01:00
osx Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 23:51:26 +01:00
server assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
uwp fixed godot not recognising 150x150 icon for uwp export 2020-02-06 13:02:07 +01:00
windows os: execute parse the command output from utf8 2020-03-04 12:40:15 +01:00
x11 assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00