godot/drivers/gles3/shaders
Ferenc Arn f48b162a6b Various clean ups and cosmetic changes in scene.glsl.
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-03 11:02:39 -04:00
..
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
canvas_shadow.glsl
copy.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl Various clean ups and cosmetic changes in scene.glsl. 2017-10-03 11:02:39 -04:00
screen_space_reflection.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
ssao.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
ssao_blur.glsl -Fixed screen edge SSAO filter, fixes #9678 2017-08-29 11:46:02 -03:00
ssao_minify.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
tonemap.glsl Fix Reindhart tonemapping, invalid type in signature 2017-08-22 08:06:54 +02:00