81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
20 lines
932 B
XML
20 lines
932 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A visual shader node that represents a "varying" shader value.
|
|
</brief_description>
|
|
<description>
|
|
Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default=""[None]"">
|
|
Name of the variable. Must be unique.
|
|
</member>
|
|
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
|
|
Type of the variable. Determines where the variable can be accessed.
|
|
</member>
|
|
</members>
|
|
</class>
|