godot/platform
MatthewZelriche ef02f06b8c Fix XSendEvent crash & bootsplash.
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.

Fixes #65320
2022-09-04 16:46:37 -06:00
..
android Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:04:12 -07:00
ios Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
linuxbsd Fix XSendEvent crash & bootsplash. 2022-09-04 16:46:37 -06:00
macos fix: graceful exit on macOS missing Vulkan 2022-09-04 12:00:47 +09:00
uwp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
web Merge pull request #65094 from Faless/web/4.x_templates_refactor 2022-08-30 23:57:02 +02:00
windows Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00