godot/servers/visual/portals
lawnjelly 546e207d8f Portals - Fix cull roaming through multiple portals
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
2021-08-15 10:22:27 +01:00
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portal_gameplay_monitor.cpp Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_pvs_builder.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_renderer.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portals - Fix cull roaming through multiple portals 2021-08-15 10:22:27 +01:00
portal_tracer.h Portals - fix recursive loop looking out from internal rooms 2021-08-05 12:37:05 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portals - improve PVS tracing 2021-08-07 17:57:30 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00