d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
23 lines
676 B
XML
23 lines
676 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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A node that will attach to a bone.
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</brief_description>
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<description>
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This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name">
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The name of the attached bone.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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